楽天市場検索
レディースファッション
(0)
メンズファッション
(0)
インナー・下着・ナイトウェア
(0)
バッグ・小物・ブランド雑貨
(0)
靴
(0)
腕時計
(0)
ジュエリー・アクセサリー
(0)
キッズ・ベビー・マタニティ
(0)
おもちゃ
(0)
スポーツ・アウトドア
(0)
家電
(0)
TV・オーディオ・カメラ
(0)
パソコン・周辺機器
(0)
スマートフォン・タブレット
(0)
光回線・モバイル通信
(0)
食品
(0)
スイーツ・お菓子
(0)
水・ソフトドリンク
(0)
ビール・洋酒
(0)
日本酒・焼酎
(0)
インテリア・寝具・収納
(0)
日用品雑貨・文房具・手芸
(0)
キッチン用品・食器・調理器具
(0)
本・雑誌・コミック
(459)
(rendering 電子書籍)
CD・DVD
(0)
テレビゲーム
(0)
ホビー
(0)
楽器・音響機器
(0)
車・バイク
(0)
車用品・バイク用品
(0)
美容・コスメ・香水
(0)
ダイエット・健康
(0)
医薬品・コンタクト・介護
(0)
ペット・ペットグッズ
(0)
花・ガーデン・DIY
(0)
サービス・リフォーム
(0)
住宅・不動産
(0)
カタログギフト・チケット
(0)
百貨店・総合通販・ギフト
(0)
|
459件中 1件 - 30件
1 2 3 4 5 6
商品 | 説明 | 価格 |

3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan【電子書籍】[ Sergey Kosarevsky ]
楽天Kobo電子書籍ストア
|
<p><b>Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes</b></p><h2>Key Features</h2><ul><li>Learn to integrate modern rendering techniques into a single performant 3D rendering engine</li><li>Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods</li><li>Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL</li></ul><h2>Book Description</h2>OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.<h2>What you will learn</h2><ul><li>Improve the performance of legacy OpenGL applications</li><li>Manage a substantial amount of content in real-time 3D rendering engines</li><li>Discover how to debug and profile graphics applications</li><li>Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL</li><li>Integrate various rendering techniques into a single application</li><li>Find out how to develop Vulkan applications</li><li>Implement a physically based rendering pipeline from scratch</li><li>Integrate a physics library with your rendering engine</li></ul><h2>Who this book is for</h2><p>This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
4,734円
|

Real-Time Rendering, Fourth Edition【電子書籍】[ Eric Haines ]
楽天Kobo電子書籍ストア
|
<p>Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.</p> <p><strong>New to this edition:</strong> new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
18,542円
|

Weymouth New Testament in Modern Speech, Philippians A Modern Rendering of Philippians with Insightful Commentary【電子書籍】[ Richard Francis Weymouth ]
楽天Kobo電子書籍ストア
|
<p>In the 'Weymouth New Testament in Modern Speech, Philippians,' Richard Francis Weymouth offers an accessible yet profound version of one of the New Testament's most heartfelt epistles. Weymouth's translation captures the essence of Paul'??s joy and exhortation to the Philippian church, employing contemporary language that maintains the theological richness of the original text. His stylistic choices reflect a commitment to clarity and readability, making complex theological concepts understandable for modern readers. Placed within the context of late 19th-century biblical scholarship, this work exemplifies the era's shift towards linguistic inclusivity in scriptural texts, aiming to bridge the gap between the ancient and the contemporary world. Richard Francis Weymouth, a distinguished biblical scholar and philologist, was dedicated to rendering the New Testament into a format that could engage everyday readers without sacrificing its profound spiritual messages. His academic background and linguistic expertise informed his approach to translation, aiming not only for fidelity to the original Greek but also incorporating a conversational tone that resonates with modern audiences. This volume is a reflection of his life-long commitment to making Scripture accessible to all. Weymouth'??s translation of Philippians is highly recommended for both academic and lay readers alike, as it breathes new life into Paul'??s message of unity and perseverance in faith. Whether you are seeking a deeper understanding of Scripture or aiming to explore the nuances of Pauline theology, this text serves as an invaluable resource for enriching one's spiritual journey.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
310円
|

V-Ray 5 for 3ds Max 2020 3D Rendering Workflows Volume 1【電子書籍】[ Jamie Cardoso ]
楽天Kobo電子書籍ストア
|
<p>Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene.</p> <p>Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few.</p> <p>Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump.</p> <p>Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex.</p> <p>In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper.</p> <p>Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more.</p> <p><strong>Key Features</strong></p> <ul> <li></li> <li>This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020</li> <li></li> <li>This book has professional supporting files ready to open and explore</li> <li></li> <li>This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings</li> <li></li> <li>This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020</li> <li></li> <li>This book includes 3d rendering methodologies currently used by key industry players</li> </ul> <p>Author</p> <p>Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with</p> <p>years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR,</p> <p>XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and</p> <p>designers.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
11,607円
|

Mathematics for Game Programming and Computer Graphics Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments【電子書籍】[ Penny de Byl ]
楽天Kobo電子書籍ストア
|
<p><b>A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example</b></p><h2>Key Features</h2><ul><li>Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations</li><li>Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL</li><li>Develop vertex and fragment shaders in OpenGL shader language to speed up rendering</li></ul><h2>Book Description</h2>Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.<h2>What you will learn</h2><ul><li>Get up and running with Python, Pycharm, Pygame, and PyOpenGL</li><li>Experiment with different graphics API drawing commands</li><li>Review basic trigonometry and how it's important in 3D environments</li><li>Apply vectors and matrices to move, orient, and scale 3D objects</li><li>Render 3D objects with textures, colors, shading, and lighting</li><li>Work with vertex shaders for faster GPU-based rendering</li></ul><h2>Who this book is for</h2><p>This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school?level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
4,734円
|

The Meditations of the Emperor Marcus Aurelius Antoninus A new rendering based on the Foulis translation of 1742【電子書籍】[ Emperor of Rome Marcus Aurelius ]
楽天Kobo電子書籍ストア
|
<p>The Meditations of the Emperor Marcus Aurelius Antoninus is a profound collection of personal writings that reflect the Stoic philosophy and the introspective musings of one of Rome's most revered emperors. Written in Greek, this work is not only a testament to Aurelius's philosophical reflections but also serves as a practical guide on how to live a virtuous life amidst the turmoil of imperial duties. The text encapsulates a wide range of themes including the nature of existence, the importance of rationality, and the impermanence of life, all articulated through a deeply personal yet universal lens, characteristic of Stoic literature of the period. Marcus Aurelius, a philosopher-king who ruled from 161 to 180 CE, was steeped in Stoicism from an early age, mentored by notable thinkers such as Junius Rusticus. His unique position as both ruler and philosopher provided him with firsthand insights into the complexities of human nature and governance. The Meditations emerge from his experiences and reflections during military campaigns, embodying a quest for inner peace and ethical leadership amidst the challenges of his reign. This timeless philosophical work is highly recommended for readers seeking to cultivate resilience and mindfulness in their own lives. Aurelius's reflections resonate with contemporary audiences, offering wisdom that transcends time and cultural boundaries, and encouraging a profound connection with one's thoughts and actions. The Meditations remain an essential read for anyone interested in Stoicism, ethics, or the human experience.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
310円
|

A Celtic Psaltery Being Mainly Renderings in English Verse from Irish & Welsh Poetry【電子書籍】[ Alfred Perceval Graves ]
楽天Kobo電子書籍ストア
|
<p>In 'A Celtic Psaltery,' Alfred Perceval Graves offers a vibrant collection of lyrical poetry that draws deeply from the Celtic tradition, intertwining natural imagery with themes of spirituality and myth. The work is characterized by its rhythmic cadences and evocative language, elegantly reflecting the profound relationship between humanity and the mystical elements of the natural world. Published in the early 20th century, Graves' poems echo the Romantic movement while embracing the distinct folk heritage of Celtic culture, presenting a remarkable synthesis of past and present that resonates with both historical and contemporary readers. Alfred Perceval Graves, an Irish poet and folklorist, was profoundly influenced by his heritage and upbringing in a country rich with mythological narratives. His extensive studies of Irish folklore and his commitment to preserving the vernacular traditions of his homeland clearly inform the verses found in 'A Celtic Psaltery.' Graves' passionate embodiment of Celtic identity speaks not just to the past but to the enduring strength of cultural storytellingーan endeavor he pursued throughout his literary career. This enchanting collection is a must-read for anyone seeking to explore the depths of Celtic spirituality and lore. Graves's ability to weave enchanting narratives with lyrical beauty leaves a lasting impression, making 'A Celtic Psaltery' an essential addition to both poetry enthusiasts and those yearning for a deeper appreciation of Celtic heritage.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
150円
|

101 dicas para voce aprender Ingl?s com sucesso【電子書籍】[ Carlos Gontow ]
楽天Kobo電子書籍ストア
|
<p>Para aprender ? preciso saber como aprender. Cada pessoa ? diferente e aprende de maneiras diferentes. Este livro apresenta dicas muito ?teis e pr?ticas que v?o ajud?-lo a descobrir qual o melhor caminho para o seu aprendizado. O livro vai incentiv?-lo a experimentar v?rias maneiras de aprender at? descobrir quais as mais eficientes no seu caso.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
1,300円
|

Love, Worship and Death: Some Renderings from the Greek Anthology Elegance and Emotions: Greek Anthology Verses Reimagined【電子書籍】[ Rennell Rodd ]
楽天Kobo電子書籍ストア
|
<p>In "Love, Worship and Death: Some Renderings from the Greek Anthology," Rennell Rodd presents an exquisite collection of translations from the ancient Greek anthology, masterfully capturing the essence of both classical themes and poetic forms. The work is characterized by Rodd's elegant prose and lyrical sensitivity, which bring to life the timeless inquiries of love, reverence, and mortality found within the original texts. Rodd deftly navigates the intricate landscape of Greek poetic tradition, marrying the historical context of the verses with his own interpretative flair, allowing modern readers to engage with the philosophical depth and emotional resonance of the ancients. Rennell Rodd, an English poet and diplomat of the late 19th and early 20th centuries, drew upon his extensive travels and scholarly pursuits to craft this collection. His deep appreciation for classical literature, informed by his academic background and personal experiences in Greece, underlies the authentic and thoughtful tone of the translations. Rodd'??s keen awareness of both the cultural and linguistic nuances enables him to present the original poems in a manner that remains true to their spirit while making them accessible to contemporary audiences. Readers interested in the interplay of beauty and existential reflection will find this anthology not only a poignant exploration of human emotions but also a scholarly tribute to the enduring legacy of Greek literature. "Love, Worship and Death" invites you to embrace the timeless struggles of the heart and mind, making it an invaluable addition to any literary collection.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
150円
|

Rendering History The Women of ACM-W【電子書籍】
楽天Kobo電子書籍ストア
|
<p><strong>The Association for Computing Machinery (ACM) has more than 100,000 members circling the globe, including trailblazing women who created ACM-W (ACM’s Committee on Women in Computing) in 1993</strong>. This book, published in celebration of ACM-W’s 30th birthday, divides the history of ACM-W into three parts.</p> <p>The first section provides a traditional history that details the evolution of ACM-W’s projects. In the next section, Rendering History allows the women of ACM-W to tell their own stories. What motivated them to trade personal time and energy for work that would change the face of computing for women and young girls? Among many others, Sue Black relates a story that spans her escape from two abusive homes to recognition for her computing accomplishments by both the late Queen of England and the current King. Kathy Kleiman describes her contributions to the field, including helping to rescue the wireless spectrum (now used by WiFi) from the (US) Federal Communications Commission’s plan to sell it. Bhavani Thuraisingham writes about her birth in Sri Lanka, an arranged marriage to a man eight years her senior, and cutting-edge research in the integration of cyber security and machine learning. The final section of the book provides an annotated bibliography of the research that launched ACM-W and continued to inform its projects over the next 30 years.</p> <p>ACM-W advocates internationally for the full engagement of women in all aspects of the computing field, providing a wide range of programs and services to ACM members and working in the larger community to advance the contributions of technical women. The main theme of ACM-W’s 30-year history as detailed in this book is the organization’s maturation from a US-centric organization to a global leader in supporting the advancement of women in computer science.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
16,429円
|

Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering【電子書籍】[ Pradeep Mamgain ]
楽天Kobo電子書籍ストア
|
<p>The book "<strong>Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering</strong>" offers a comprehensive walkthrough of every step involved in texturing, lighting, and rendering projects using Cinema 4D. It's a valuable resource for novice and intermediate users of the software, providing insights into important concepts and techniques for rendering that can help you produce high-quality outputs. Whether you're just getting started with texturing, lighting, and rendering in Cinema 4D or looking to enhance your existing skills, this book has got you covered.</p> <p>This guide takes a systematic and practical approach to teaching you the fundamentals of rendering, followed by real-world examples to improve your texturing and lighting abilities. Each chapter builds upon the previous one, covering all the essential aspects of rendering in Cinema 4D, including sampling, shaders, maps, camera and post effects, and lighting. As you work through the tutorials, you'll acquire a broad range of skills that can be combined to create top-notch renders using the Standard and Physical renderers. Additionally, you'll gain insight into Cinema 4D's node-based material system for creating material networks using nodes.</p> <p>With its abundance of tips, tricks, notes, and cautions, this book is a valuable resource for anyone looking to improve their Cinema 4D rendering skills and streamline their workflow. It's a comprehensive guide aimed at teaching the essentials of rendering in Cinema 4D, presented in an accessible manner free of jargon. The tutorials included in the book provide clear step-by-step instructions on how to achieve various tasks using Cinema 4D. By the end of the book, you'll have the knowledge and skills to illuminate and render any scene in Cinema 4D with confidence.</p> <p><strong>Table of content:</strong></p> <p>Chapter 1 - Introduction to UV Mapping<br /> Chapter 2 - Standard Renderer<br /> Chapter 3 - Physical Renderer<br /> Chapter 4 - Material Presets<br /> Chapter 5 - Creating Materials<br /> Chapter 6 - Node-Based Materials<br /> Chapter 7 - Lighting</p> <p><strong>Key Features of the Book:</strong></p> <ul> <li>Detailed explanation of Physical and Standard renderers and render settings</li> <li>Explanation of post-effects such as Global Illumination, Ambient Occlusion, and Color Mapping</li> <li>In-depth coverage of depth-of-field and motion blur effects</li> <li>Tutorial on rendering flicker-free animation</li> <li>Use of the Depth pass to achieve dynamic depth-of-field</li> <li>Illuminating a scene using only polygon lights</li> <li>Exploration of Cinema 4D lights</li> <li>Techniques for product visualization and interior rendering</li> <li>Coverage of UV mapping</li> <li>Detailed explanation of the Node Editor and use of nodes in Cinema 4D</li> <li>More than 46 tutorials are included, along with before and after files.</li> <li>Explains the process of creating various materials.</li> <li>Additional guidance is provided in the form of tips, notes, and cautions.</li> <li>Important terms are in bold face so that you never miss them.</li> <li>The material presented under the heading "What just happened?" provides an explanation of how the instructions are functioning.</li> <li>Under the "What next?" heading, the content outlines the steps that should be taken after completing a particular step or set of steps.</li> <li>The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources.</li> <li>Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you.</li> </ul> <p>For more information, visit Neurons Factory's website.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
3,300円
|

Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition【電子書籍】[ Pradeep Mamgain ]
楽天Kobo電子書籍ストア
|
<p>The <strong>Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition</strong> textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021.</p> <p>Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021.</p> <p>This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step.</p> <p><strong>Key Features</strong></p> <ul> <li>Covers 3ds Max's user interface, navigation, tools, functions, and commands.</li> <li>Explains the polygon, subdivision, and spline modeling techniques.</li> <li>Covers all modifiers.</li> <li>Explains how to manage external design data.</li> <li>Detailed coverage of tools and features.</li> <li>Features 34 hands-on exercises ? complete with before and after files.</li> <li>Features 40+ practice activities to test the knowledge gained.</li> <li>Additional guidance is provided in the form of tips, notes, and cautions.</li> <li>Important terms are in boldface so that you never miss them.</li> <li>The content under "What just happened?" heading explains the working of the instructions.</li> <li>The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).</li> <li>Tech support from the author.</li> <li>Access to each exercise's initial and final states along with the resources used in hands-on exercises.</li> <li>Quiz to assess knowledge.</li> <li>Bonus hands-on exercises.</li> <li>Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources.</li> </ul> <p>For more info, visit PADEXI ACADEMY'S website.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
5,000円
|

The Dreamer A Romantic Rendering of the Life-Story of Edgar Allan Poe【電子書籍】[ Mary Newton Stanard ]
楽天Kobo電子書籍ストア
|
<p>In "The Dreamer," Mary Newton Stanard weaves a rich tapestry of themes that intertwine the realms of reality and imagination. The narrative follows the introspective journey of its protagonist, exploring the nuances of dreams and aspirations against the backdrop of societal expectations. Stanard's lyrical prose invites readers to delve into the inner workings of the human psyche, showcasing her adeptness in employing symbolism and sensory imagery to evoke vivid emotions. The book resonates with the ideals of early 20th-century literature, drawing inspiration from the transcendentalists while also reflecting the burgeoning modernist movement that grapples with the complexities of identity and purpose. Mary Newton Stanard, an influential figure in the early 1900s, was a keen observer of society, instilling her works with an authentic understanding of the struggles faced by individuals. Her background, steeped in the exploration of human experiences, served as a catalyst for "The Dreamer." Stanard's passion for storytelling was evident in her personal life, as she engaged with artistic circles that celebrated the dissection of dreams, further shaping her narrative style and thematic focus. "The Dreamer" is highly recommended for readers seeking a profound exploration of ambition, self-discovery, and the delicate balance between dreams and reality. Stanard'??s elegant prose and thought-provoking themes will resonate with anyone who has grappled with their own aspirations, making this a timeless work that deserves a place on the shelf of contemporary literature.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
150円
|

Bleak & Blue Rendering the Inexpressible Desolation of Depression with a Paintbrush【電子書籍】[ Kate Ramirez ]
楽天Kobo電子書籍ストア
|
<p>In Bleak & Blue, artist Kate Ramirez presents a series of drawings depicting the symptoms of depression that author William Styron wrote "go to the heart of depression with great force, conveying the terror and helplessness of the illness". The images are a powerful tool for learning to recognize and understand depression. For anyone fighting the illness, as well as those who care about them, when words are desperately needed but often fail to arrive, Bleak & Blue bridges the gap in understanding between a depressed mind and the world it is fighting to rejoin.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
1,368円
|

Gilgamesh A New Rendering in English Verse【電子書籍】[ David Ferry ]
楽天Kobo電子書籍ストア
|
<p><strong>“There have been other English accounts of this hero with a thousand descendants, but this is the first one that is as much poetry as scholarship.” ーMichael Dirda, <em>The Washington Post Book World</em></strong></p> <p><strong>A National Book Critics Circle Award Finalist</strong></p> <p>This is a new verse rendering of the great epic of ancient Mesopotamia, one of the oldest works in Western literature. Ferry makes <em>Gilgamesh</em> available in the kind of energetic and readable translation that Robert Fitzgerald and Richard Lattimore have provided for readers in their translations of Homer and Virgil, and “brings a fresh interpretation to [its] power” (John Ray, <em>The Times Literary Supplement</em>).</p> <p>“Captures the elegiac and ironic undertones of Gilgamesh’s failed search for immortality. One senses that [Ferry] has restored the poetry of this oldest epic.” ー<em>Publishers Weekly</em></p> <p>“Like Edward Fitzgerald’s <em>Rubaiyat</em> or Ezra Pound’s <em>Cathay</em>, Mr. Ferry’s <em>Gilgamesh</em> is a miraculous transformation of [the] original into his own, utterly distinctive idiom . . . [Ferry’s] technical genius and literary sophistication evoke not only the hero’s anguish, but the rage and despair of the untouchable.” ーTom Sleigh, <em>The New York Times Book Review</em></p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
2,321円
|

Tibetan Yoga and Secret Doctrines Or Seven Books of Wisdom of the Great Path, According to the Late L?ma Kazi Dawa-Samdup's English Rendering【電子書籍】
楽天Kobo電子書籍ストア
|
<p>Books, audiotapes, and classes about yoga are today as familiar as they are widespread, but we in the West have only recently become engaged in the meditative doctrines of the East--only in the last 70 or 80 years, in fact. In the early part of the 20th century, it was the pioneering efforts of keen scholars like W. Y. Evans-Wentz, the late editor of this volume, that triggered our ongoing occidental fascination with such phenomena as yoga, Zen, and meditation. <em>Tibetan Yoga and Secret Doctrines</em>--a companion to the popular <em>Tibetan Book of the Dead</em>, which is also published by Oxford in an authoritative Evans-Wentz edition--is a collection of seven authentic Tibetan yoga texts that first appeared in English in 1935. In these pages, amid useful photographs and reproductions of yoga paintings and manuscripts, readers will encounter some of the principal meditations used by Hindu and Tibetan gurus and philosophers throughout the ages in the attainment of Right Knowledge and Enlightenment. Special commentaries precede each translated text, and a comprehensive introduction contrasts the tenets of Buddhism with European notions of religion, philosophy, and science. Evans-Wentz has also included a body of orally transmitted traditions and teachings that he received firsthand during his fifteen-plus years of study in the Orient, findings that will interest any student of anthropology, psychology, comparative religion, or applied Mah?y?na Yoga. These seven distinct but intimately related texts will grant any reader a full and complete view of the spiritual teachings that still inform the life and culture of the East. As with Evans-Wentz's other three Oxford titles on Tibetan religion, which are also appearing in new editions, this third edition of <em>Tibetan Yoga and Secret Doctrines</em> features a new foreword by Donald S. Lopez, author of the recent <em>Prisoners of Shangri-La: Tibetan Buddhism and the West</em>.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
4,247円
|

Capitale animale Biopolitica e rendering【電子書籍】[ Nicole Shukin ]
楽天Kobo電子書籍ストア
|
<p>Capitale animale esplora un ricco campionario di fatti culturali e materiali riguardanti il rapporto degli esseri umani con le altre specie: le visite turistiche agli impianti di macellazione (e il loro sorprendente legame con il cinema delle origini); gli spot in cui gli animali simboleggiano la promessa di un mondo incorporeo e indolore; le gerarchie coloniali che i media usano per raccontare la prossimit? tra specie alla base delle pandemie. Il capitale animale ha due facce: quella del mattatoio e quella della pubblicit? ? dove un animale esotico ci sorride in una rassicurante versione digitale. Nicole Shukin espone contraddizioni profonde muovendosi tra studi culturali, storia dei media e critical animal studies: un'ampia rappresentazione delle dinamiche materiali di dominio sulla vita (animale e umana) e della produzione simbolica che costantemente tenta di occultarle.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
1,600円
|

3D-TV System with Depth-Image-Based Rendering Architectures, Techniques and Challenges【電子書籍】
楽天Kobo電子書籍ストア
|
<p>Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. <em>3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges</em> surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image.</p> <p>The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
18,231円
|

Rendering volumetrico Esplorare il realismo visivo nella visione artificiale【電子書籍】[ Fouad Sabry ]
楽天Kobo電子書籍ストア
|
<p><strong>Cos'? il rendering volumetrico</strong></p> <p>Nella visualizzazione scientifica e nella grafica computerizzata, il rendering del volume ? un insieme di tecniche utilizzate per visualizzare una proiezione 2D di un set di dati campionati in modo discreto 3D, tipicamente un campo scalare 3D.</p> <p><strong>Come trarrai beneficio</strong></p> <p>(I) Approfondimenti e convalide sui seguenti argomenti:</p> <p>Capitolo 1: Rendering del volume</p> <p>Capitolo 2: Rendering (computer grafica)</p> <p>Capitolo 3: Mappatura delle texture</p> <p>Capitolo 4: Voxel</p> <p>Capitolo 5: Tomografia</p> <p>Capitolo 6: Fusione dei raggi</p> <p>Capitolo 7: Visualizzazione scientifica</p> <p>Capitolo 8: Rendering di Reyes</p> <p>Capitolo 9: Ritaglio (computer grafica)</p> <p>Capitolo 10: Colata del raggio del volume</p> <p>(II) Rispondere alle principali domande del pubblico sul rendering del volume.</p> <p>(III) Esempi del mondo reale per l'utilizzo del rendering del volume in molti campi.</p> <p><strong>A chi ? rivolto questo libro</strong></p> <p>Professionisti, studenti universitari e laureati, appassionati, hobbisti e coloro che vogliono andare oltre le conoscenze o le informazioni di base per qualsiasi tipo di rendering volumetrico.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
750円
|

Heart Rendering Messages Vociferation Poetry【電子書籍】[ Thelma Cunningham ]
楽天Kobo電子書籍ストア
|
<p>This is another poetry piece for the young and the old, poetry lovers and friends. There are 150 brand new poetic selections. God bless you and thank you for support.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
2,063円
|

Art of Comic Book Drawing More than 100 drawing and illustration techniques for rendering comic book characters and storyboards【電子書籍】[ Maury Aaseng ]
楽天Kobo電子書籍ストア
|
<p><strong><em>Wham! Pow! Bam! Kaboom!</em> Learn everything you need to make your own comic books, superheroes, and story lines with <em>The Art of Comic Book Drawing</em>.</strong></p> <p>Featuring <strong>step-by-step tutorials</strong>, <strong>helpful tips</strong>, and dozens of <strong>drawing and illustration techniques</strong>, aspiring cartoonists, graphic illustrators, and comic book artists will discover all of the basics, from creating characters to mastering features and expressions to bringing it all together with unique and interesting story lines. Veteran comic book artists teach you to draw <strong>basic cartoon characters</strong>, <strong>superheroes</strong>, <strong>villains</strong>, and <strong>more</strong> using simple, step-by-step drawing lessons. Once you get the hang of illustrating your favorite characters, you’ll learn to draw <strong>action scenes</strong>, <strong>set up panels</strong>, <strong>add speech bubbles</strong>, and even learn the basics of cartoon and comic book <strong>word treatments</strong>.</p> <p>With approachable exercises and projects to guide you, <em>The Art of Comic Book Drawing</em> allows beginning artists to create their own comic books, step by step. This helpful guide also includes <strong>easy-to-use comic book templates</strong> so you can put your newfound skills to immediate use.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
2,005円
|

Mastering Graphics Programming with Vulkan Develop a modern rendering engine from first principles to state-of-the-art techniques【電子書籍】[ Marco Castorina ]
楽天Kobo電子書籍ストア
|
<p><b>Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone</b></p><h2>Key Features</h2><ul><li>Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions</li><li>Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing</li><li>Optimize your engine without reinventing the wheel</li><li>Purchase of the print or Kindle book includes a free PDF eBook</li></ul><h2>Book Description</h2>Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs. In Mastering Graphics Programming with Vulkan, you’ll focus on building a high-performance rendering engine from the ground up. You’ll explore Vulkan’s advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level. By the end of this book, you’ll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan’s full potential.<h2>What you will learn</h2><ul><li>Understand resources management and modern bindless techniques</li><li>Get comfortable with how a frame graph works and know its advantages</li><li>Explore how to render efficiently with many light sources</li><li>Discover how to integrate variable rate shading</li><li>Understand the benefits and limitations of temporal anti-aliasing</li><li>Get to grips with how GPU-driven rendering works</li><li>Explore and leverage ray tracing to improve render quality</li></ul><h2>Who this book is for</h2><p>This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
3,874円
|

Vulkan 3D Graphics Rendering Cookbook Implement expert-level techniques for high-performance graphics with Vulkan【電子書籍】[ Sergey Kosarevsky ]
楽天Kobo電子書籍ストア
|
<p><b>Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey Medvedev Purchase the eBook for full-color content</b></p><h2>Key Features</h2><ul><li>Learn to harness Vulkan 1.3 for building high-performance applications</li><li>Integrate cutting-edge rendering techniques into a real-time 3D engine</li><li>Use bindless Vulkan to render complex 3D scenes efficiently</li><li>Purchase of the print or Kindle book includes a free PDF eBook</li></ul><h2>Book Description</h2>Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan. Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan’s capabilities. By the end of this 3D rendering book, you’ll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.<h2>What you will learn</h2><ul><li>Master the core features of Vulkan 1.3, with a focus on bindless rendering</li><li>Learn effective techniques for debugging and profiling Vulkan applications</li><li>Build a glTF 2.0 physically based rendering pipeline from scratch</li><li>Enhance visual quality with advanced glTF 2.0 PBR extensions</li><li>Integrate multiple rendering techniques and optimizations into a single application</li><li>Manage large-scale content efficiently in real-time 3D rendering engines</li><li>Leverage Vulkan compute pipelines for advanced image and geometry processing</li></ul><h2>Who this book is for</h2><p>This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
4,304円
|

3D Photorealistic Rendering Interiors & Exteriors with V-Ray and 3ds Max【電子書籍】[ Jamie Cardoso ]
楽天Kobo電子書籍ストア
|
<p>Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more!</p> <p><strong>Key Features</strong></p> <ol> <li>This book deals with real world scenes and delivers up to date design direction.</li> <li>This book has professional supporting files ready for the reader to open and explore.</li> <li>This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title.</li> <li>Includes some coverage of VRay.</li> <li>Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.</li> </ol>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
11,768円
|

GPU Pro 6 Advanced Rendering Techniques【電子書籍】
楽天Kobo電子書籍ストア
|
<p>The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
17,735円
|

American Rendering New and Selected Poems【電子書籍】[ Andrew Hudgins ]
楽天Kobo電子書籍ストア
|
<p><em>American Rendering</em> showcases twenty-four new poems as well as a generous selection from Andrew Hudgins’s six previous volumes, spanning a distinguished career of more than twenty-five years.</p> <p>Hudgins, who was born in Texas and spent most of his childhood in the South, is a lively and prolific poet who draws on his vivid Southern and,more specifically, Southern Baptist, childhood. Influenced by writers such as John Crowe Ransom,William Faulkner, Flannery O’Connor, and James Dickey, Hudgins has developed a distinctively descriptive form of the Southern Gothic imagination. His poems are rich with religious allusions, irreverent humor, and at times are inflected with a dark and violent eroticism.Of Hudgins’s most recent collection, <em>Ecstatic in the Poison</em>, Mark Strand wrote: “[It] is full of intelligence, vitality, and grace. And there is a beautiful oddness about it.Dark moments seem charged with an eerie luminosity and the most humdrum events assume a startling lyric intensity. A deep resonant humor is everywhere, and everywhere amazing.”</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
1,936円
|

The Artist's Guide to Drawing the Clothed Figure A Complete Resource on Rendering Clothing and Drapery【電子書籍】[ Michael Massen ]
楽天Kobo電子書籍ストア
|
<p>In order to effectively draw clothing and drapery, an artist must recognize the basic shapes of clothing and how the principles of physics act upon those shapes.<br /> Beginning with the basic shapes of clothing and the anatomy of folds, and progressing to final rendering techniques of both sculpted and loose drapery on solid formsーincluding how motion affects wrinkles, folds, and waves, <em>The Artist’s Guide to Drawing the Clothed Figure</em> presents a novel and completely thorough approach to understanding the mechanics of drapery.<br /> This comprehensive resource examines the mechanical principles behind the formation of folds: simple wave patterns, intersecting wave patterns, and tertiary effects upon these two, such as twisting and flowing forms. The book breaks down all clothing into three types: sculpted forms, loose drapery, and, most especially, tubes.<br /> Once these mechanics are established, various techniques for rendering clothing are presented, including how factors such as the stiffness, thickness, or texture of a particular material can affect the appearance of an article of clothing. Throughout, the author examines examples from master draftspersonsーold masters, cartoonists, illustrators, and fashion illustrators, including Leonardo da Vinci, Ingres, Degas, Joseph Christian, Leyendecker, Charles Dana Gibson, Raphael, and Will Eisnerーto see how they interpreted this information.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
1,723円
|

Bresenham Line Algorithm Efficient Pixel-Perfect Line Rendering for Computer Vision【電子書籍】[ Fouad Sabry ]
楽天Kobo電子書籍ストア
|
<p><strong>What is Bresenham Line Algorithm</strong></p> <p>Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image, as it uses only integer addition, subtraction, and bit shifting, all of which are very cheap operations in historically common computer architectures. It is an incremental error algorithm, and one of the earliest algorithms developed in the field of computer graphics. An extension to the original algorithm called the midpoint circle algorithm may be used for drawing circles.</p> <p><strong>How you will benefit</strong></p> <p>(I) Insights, and validations about the following topics:</p> <p>Chapter 1: Bresenham's line algorithm</p> <p>Chapter 2: Line drawing algorithm</p> <p>Chapter 3: Xiaolin Wu's line algorithm</p> <p>Chapter 4: Digital differential analyzer (graphics algorithm)</p> <p>Chapter 5: Midpoint circle algorithm</p> <p>Chapter 6: Chain rule</p> <p>Chapter 7: Derivative</p> <p>Chapter 8: Slope</p> <p>Chapter 9: Differential calculus</p> <p>Chapter 10: Plotting algorithms for the Mandelbrot set</p> <p>(II) Answering the public top questions about bresenham line algorithm.</p> <p>(III) Real world examples for the usage of bresenham line algorithm in many fields.</p> <p><strong>Who this book is for</strong></p> <p>Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Bresenham Line Algorithm.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
650円
|

Volume Rendering Exploring Visual Realism in Computer Vision【電子書籍】[ Fouad Sabry ]
楽天Kobo電子書籍ストア
|
<p><strong>What is Volume Rendering</strong></p> <p>In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.</p> <p><strong>How you will benefit</strong></p> <p>(I) Insights, and validations about the following topics:</p> <p>Chapter 1: Volume rendering</p> <p>Chapter 2: Rendering (computer graphics)</p> <p>Chapter 3: Texture mapping</p> <p>Chapter 4: Voxel</p> <p>Chapter 5: Tomography</p> <p>Chapter 6: Ray casting</p> <p>Chapter 7: Scientific visualization</p> <p>Chapter 8: Reyes rendering</p> <p>Chapter 9: Clipping (computer graphics)</p> <p>Chapter 10: Volume ray casting</p> <p>(II) Answering the public top questions about volume rendering.</p> <p>(III) Real world examples for the usage of volume rendering in many fields.</p> <p><strong>Who this book is for</strong></p> <p>Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Volume Rendering.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
750円
|

Physically Based Rendering From Theory to Implementation【電子書籍】[ Matt Pharr ]
楽天Kobo電子書籍ストア
|
<p>Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming. - The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences - New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more - Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org - Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。
|
10,891円
|
|