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3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan【電子書籍】[ Sergey Kosarevsky ]

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<p><b>Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes</b></p><h2>Key Features</h2><ul><li>Learn to integrate modern rendering techniques into a single performant 3D rendering engine</li><li>Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods</li><li>Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL</li></ul><h2>Book Description</h2>OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.<h2>What you will learn</h2><ul><li>Improve the performance of legacy OpenGL applications</li><li>Manage a substantial amount of content in real-time 3D rendering engines</li><li>Discover how to debug and profile graphics applications</li><li>Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL</li><li>Integrate various rendering techniques into a single application</li><li>Find out how to develop Vulkan applications</li><li>Implement a physically based rendering pipeline from scratch</li><li>Integrate a physics library with your rendering engine</li></ul><h2>Who this book is for</h2><p>This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 4,734円

Mathematics for Game Programming and Computer Graphics Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments【電子書籍】[ Penny de Byl ]

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<p><strong>A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example</strong></p> <h4>Key Features</h4> <ul> <li>Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations</li> <li>Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL</li> <li>Develop vertex and fragment shaders in OpenGL shader language to speed up rendering</li> </ul> <h4>Book Description</h4> <p>Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.</p> <p>Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.</p> <p>By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines.</p> <h4>What you will learn</h4> <ul> <li>Get up and running with Python, Pycharm, Pygame, and PyOpenGL</li> <li>Experiment with different graphics API drawing commands</li> <li>Review basic trigonometry and how it's important in 3D environments</li> <li>Apply vectors and matrices to move, orient, and scale 3D objects</li> <li>Render 3D objects with textures, colors, shading, and lighting</li> <li>Work with vertex shaders for faster GPU-based rendering</li> </ul> <h4>Who this book is for</h4> <p>This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school?level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,739円

Love, Worship and Death: Some Renderings from the Greek Anthology Elegance and Emotions: Greek Anthology Verses Reimagined【電子書籍】[ Rennell Rodd ]

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<p>In "Love, Worship and Death: Some Renderings from the Greek Anthology," Rennell Rodd presents an exquisite collection of translations from the ancient Greek anthology, masterfully capturing the essence of both classical themes and poetic forms. The work is characterized by Rodd's elegant prose and lyrical sensitivity, which bring to life the timeless inquiries of love, reverence, and mortality found within the original texts. Rodd deftly navigates the intricate landscape of Greek poetic tradition, marrying the historical context of the verses with his own interpretative flair, allowing modern readers to engage with the philosophical depth and emotional resonance of the ancients. Rennell Rodd, an English poet and diplomat of the late 19th and early 20th centuries, drew upon his extensive travels and scholarly pursuits to craft this collection. His deep appreciation for classical literature, informed by his academic background and personal experiences in Greece, underlies the authentic and thoughtful tone of the translations. Rodd'??s keen awareness of both the cultural and linguistic nuances enables him to present the original poems in a manner that remains true to their spirit while making them accessible to contemporary audiences. Readers interested in the interplay of beauty and existential reflection will find this anthology not only a poignant exploration of human emotions but also a scholarly tribute to the enduring legacy of Greek literature. "Love, Worship and Death" invites you to embrace the timeless struggles of the heart and mind, making it an invaluable addition to any literary collection.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 310円

Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering【電子書籍】[ Pradeep Mamgain ]

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<p>The book "<strong>Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering</strong>" offers a comprehensive walkthrough of every step involved in texturing, lighting, and rendering projects using Cinema 4D. It's a valuable resource for novice and intermediate users of the software, providing insights into important concepts and techniques for rendering that can help you produce high-quality outputs. Whether you're just getting started with texturing, lighting, and rendering in Cinema 4D or looking to enhance your existing skills, this book has got you covered.</p> <p>This guide takes a systematic and practical approach to teaching you the fundamentals of rendering, followed by real-world examples to improve your texturing and lighting abilities. Each chapter builds upon the previous one, covering all the essential aspects of rendering in Cinema 4D, including sampling, shaders, maps, camera and post effects, and lighting. As you work through the tutorials, you'll acquire a broad range of skills that can be combined to create top-notch renders using the Standard and Physical renderers. Additionally, you'll gain insight into Cinema 4D's node-based material system for creating material networks using nodes.</p> <p>With its abundance of tips, tricks, notes, and cautions, this book is a valuable resource for anyone looking to improve their Cinema 4D rendering skills and streamline their workflow. It's a comprehensive guide aimed at teaching the essentials of rendering in Cinema 4D, presented in an accessible manner free of jargon. The tutorials included in the book provide clear step-by-step instructions on how to achieve various tasks using Cinema 4D. By the end of the book, you'll have the knowledge and skills to illuminate and render any scene in Cinema 4D with confidence.</p> <p><strong>Table of content:</strong></p> <p>Chapter 1 - Introduction to UV Mapping<br /> Chapter 2 - Standard Renderer<br /> Chapter 3 - Physical Renderer<br /> Chapter 4 - Material Presets<br /> Chapter 5 - Creating Materials<br /> Chapter 6 - Node-Based Materials<br /> Chapter 7 - Lighting</p> <p><strong>Key Features of the Book:</strong></p> <ul> <li>Detailed explanation of Physical and Standard renderers and render settings</li> <li>Explanation of post-effects such as Global Illumination, Ambient Occlusion, and Color Mapping</li> <li>In-depth coverage of depth-of-field and motion blur effects</li> <li>Tutorial on rendering flicker-free animation</li> <li>Use of the Depth pass to achieve dynamic depth-of-field</li> <li>Illuminating a scene using only polygon lights</li> <li>Exploration of Cinema 4D lights</li> <li>Techniques for product visualization and interior rendering</li> <li>Coverage of UV mapping</li> <li>Detailed explanation of the Node Editor and use of nodes in Cinema 4D</li> <li>More than 46 tutorials are included, along with before and after files.</li> <li>Explains the process of creating various materials.</li> <li>Additional guidance is provided in the form of tips, notes, and cautions.</li> <li>Important terms are in bold face so that you never miss them.</li> <li>The material presented under the heading "What just happened?" provides an explanation of how the instructions are functioning.</li> <li>Under the "What next?" heading, the content outlines the steps that should be taken after completing a particular step or set of steps.</li> <li>The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources.</li> <li>Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you.</li> </ul> <p>For more information, visit Neurons Factory's website.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,300円

Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition【電子書籍】[ Pradeep Mamgain ]

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<p>The <strong>Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition</strong> textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021.</p> <p>Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021.</p> <p>This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step.</p> <p><strong>Key Features</strong></p> <ul> <li>Covers 3ds Max's user interface, navigation, tools, functions, and commands.</li> <li>Explains the polygon, subdivision, and spline modeling techniques.</li> <li>Covers all modifiers.</li> <li>Explains how to manage external design data.</li> <li>Detailed coverage of tools and features.</li> <li>Features 34 hands-on exercises ? complete with before and after files.</li> <li>Features 40+ practice activities to test the knowledge gained.</li> <li>Additional guidance is provided in the form of tips, notes, and cautions.</li> <li>Important terms are in boldface so that you never miss them.</li> <li>The content under "What just happened?" heading explains the working of the instructions.</li> <li>The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).</li> <li>Tech support from the author.</li> <li>Access to each exercise's initial and final states along with the resources used in hands-on exercises.</li> <li>Quiz to assess knowledge.</li> <li>Bonus hands-on exercises.</li> <li>Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources.</li> </ul> <p>For more info, visit PADEXI ACADEMY'S website.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,000円

Rendering the Word in Theological Hermeneutics Mapping Divine and Human Agency【電子書籍】[ Mark Alan Bowald ]

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<p>This book proposes an original typology for grasping the differences between diverse types of biblical interpretation, fashioned in a triangle around a major theological and philosophical lacuna: the relation between divine and human action. Despite their purported concern for reading God's word, most modern and postmodern approaches to biblical interpretation do not seriously consider the role of divine agency as having a real influence in and on the process of reading Scripture. Mark Bowald seeks to correct and clarify this deficiency by demonstrating the inevitable role that divine agency plays in contemporary proposals in relation to human agency enacted in the composition of the biblical text and the reader. This book presents an important contribution to the emerging field of theological hermeneutics. Bowald discusses in depth the hermeneutics of George Lindbeck, Hans Frei, Kevin Vanhoozer, Francis Watson, Stephen Fowl, David Kelsey, Werner Jeanrond, Karl Barth, James K.A. Smith, and Nicholas Wolterstorff.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 9,285円

American Rendering New and Selected Poems【電子書籍】[ Andrew Hudgins ]

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<p><em>American Rendering</em> showcases twenty-four new poems as well as a generous selection from Andrew Hudgins’s six previous volumes, spanning a distinguished career of more than twenty-five years.</p> <p>Hudgins, who was born in Texas and spent most of his childhood in the South, is a lively and prolific poet who draws on his vivid Southern and,more specifically, Southern Baptist, childhood. Influenced by writers such as John Crowe Ransom,William Faulkner, Flannery O’Connor, and James Dickey, Hudgins has developed a distinctively descriptive form of the Southern Gothic imagination. His poems are rich with religious allusions, irreverent humor, and at times are inflected with a dark and violent eroticism.Of Hudgins’s most recent collection, <em>Ecstatic in the Poison</em>, Mark Strand wrote: “[It] is full of intelligence, vitality, and grace. And there is a beautiful oddness about it.Dark moments seem charged with an eerie luminosity and the most humdrum events assume a startling lyric intensity. A deep resonant humor is everywhere, and everywhere amazing.”</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 1,936円

3D Photorealistic Rendering Interiors & Exteriors with V-Ray and 3ds Max【電子書籍】[ Jamie Cardoso ]

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<p>Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more!</p> <p><strong>Key Features</strong></p> <ol> <li>This book deals with real world scenes and delivers up to date design direction.</li> <li>This book has professional supporting files ready for the reader to open and explore.</li> <li>This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title.</li> <li>Includes some coverage of VRay.</li> <li>Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.</li> </ol>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 12,662円

3D-TV System with Depth-Image-Based Rendering Architectures, Techniques and Challenges【電子書籍】

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<p>Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. <em>3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges</em> surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image.</p> <p>The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 18,231円

Tibetan Yoga and Secret Doctrines Or Seven Books of Wisdom of the Great Path, According to the Late L?ma Kazi Dawa-Samdup's English Rendering【電子書籍】

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<p>Books, audiotapes, and classes about yoga are today as familiar as they are widespread, but we in the West have only recently become engaged in the meditative doctrines of the East--only in the last 70 or 80 years, in fact. In the early part of the 20th century, it was the pioneering efforts of keen scholars like W. Y. Evans-Wentz, the late editor of this volume, that triggered our ongoing occidental fascination with such phenomena as yoga, Zen, and meditation. <em>Tibetan Yoga and Secret Doctrines</em>--a companion to the popular <em>Tibetan Book of the Dead</em>, which is also published by Oxford in an authoritative Evans-Wentz edition--is a collection of seven authentic Tibetan yoga texts that first appeared in English in 1935. In these pages, amid useful photographs and reproductions of yoga paintings and manuscripts, readers will encounter some of the principal meditations used by Hindu and Tibetan gurus and philosophers throughout the ages in the attainment of Right Knowledge and Enlightenment. Special commentaries precede each translated text, and a comprehensive introduction contrasts the tenets of Buddhism with European notions of religion, philosophy, and science. Evans-Wentz has also included a body of orally transmitted traditions and teachings that he received firsthand during his fifteen-plus years of study in the Orient, findings that will interest any student of anthropology, psychology, comparative religion, or applied Mah?y?na Yoga. These seven distinct but intimately related texts will grant any reader a full and complete view of the spiritual teachings that still inform the life and culture of the East. As with Evans-Wentz's other three Oxford titles on Tibetan religion, which are also appearing in new editions, this third edition of <em>Tibetan Yoga and Secret Doctrines</em> features a new foreword by Donald S. Lopez, author of the recent <em>Prisoners of Shangri-La: Tibetan Buddhism and the West</em>.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,669円

Art of Comic Book Drawing More than 100 drawing and illustration techniques for rendering comic book characters and storyboards【電子書籍】[ Maury Aaseng ]

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<p><strong><em>Wham! Pow! Bam! Kaboom!</em> Learn everything you need to make your own comic books, superheroes, and story lines with <em>The Art of Comic Book Drawing</em>.</strong></p> <p>Featuring <strong>step-by-step tutorials</strong>, <strong>helpful tips</strong>, and dozens of <strong>drawing and illustration techniques</strong>, aspiring cartoonists, graphic illustrators, and comic book artists will discover all of the basics, from creating characters to mastering features and expressions to bringing it all together with unique and interesting story lines. Veteran comic book artists teach you to draw <strong>basic cartoon characters</strong>, <strong>superheroes</strong>, <strong>villains</strong>, and <strong>more</strong> using simple, step-by-step drawing lessons. Once you get the hang of illustrating your favorite characters, you’ll learn to draw <strong>action scenes</strong>, <strong>set up panels</strong>, <strong>add speech bubbles</strong>, and even learn the basics of cartoon and comic book <strong>word treatments</strong>.</p> <p>With approachable exercises and projects to guide you, <em>The Art of Comic Book Drawing</em> allows beginning artists to create their own comic books, step by step. This helpful guide also includes <strong>easy-to-use comic book templates</strong> so you can put your newfound skills to immediate use.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,005円

From Better to Verse A Poetic Rendering of Thoughts, Ideologies and Vision【電子書籍】[ Anand S Unni ]

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<p>From Better to Verse is Anand S Unnis first poetic anthology featuring his initial and latest works. It is in a way a deep philosophical journey into the poets mind and his ideologies. It contains poems like The Partition, which is a haunting reliving of the Indian Partition and Conversations with God which speaks of the poets doubts in faith and religion. For a reader the book is an intriguing visit into the poets mind and offers a scope to enjoy poetry. It is also provides an opportunity to re-consider and re-model the thoughts of the reader.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 607円

Drawing and Rendering for Theatre A Practical Course for Scenic, Costume, and Lighting Designers【電子書籍】[ Clare Rowe ]

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<p>Drawing and Rendering for Theatre, A Practical Course for Scenic, Costume, and Lighting Designers is designed for those of you who are theatrical designers and want to improve your drawing and rendering skills.</p> <p>This gorgeous full-color book includes many examples of student drawings, analyzed and critiqued for areas that need improvement. It also includes numerous examples of design renderings by professional theatrical designers. In addition to the general sections on drawing and painting, it includes separate chapters on costume, scenic, and lighting rendering that include information specific to these design areas.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 11,649円

Digital Color Acquisition, Perception, Coding and Rendering【電子書籍】

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<p>In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos.<br /> Individual chapters focus on the LMS specification, color constancy, color appearance models, rendering in synthetic image generation, image sensor technologies, image compression, and quality and secure color imaging. Ideal for researchers, engineers, Master’s and PhD students, Digital Color: Acquisition, Perception, Encoding and Rendering offers a state of the art on all the scientific and technical issues raised by the different stages of the digital color process ? acquisition, analysis and processing.</p> <p>Contents</p> <ol> <li>Colorimetry and Physiology ? The LMS Specification, Fran?oise Vi?not and Jean Le Rohellec.</li> <li>Color Constancy, Jean-Christophe Burie, Majed Chambah and Sylvie Treuillet.</li> <li>Color Appearance Models, Christine Fernandez-Maloigne and Alain Tr?meau.</li> <li>Rendering and Computer Graphics, Bernard P?roche, Samuel Delepoulle and Christophe Renaud.</li> <li>Image Sensor Technology, Fran?ois Berry and Omar Ait Aider.</li> <li>From the Sensor to Color Images, Olivier Losson and Eric Dinet.</li> <li>Color and Image Compression, Abdelhakim Saadane, Mohamed-Chaker Larabi and Christophe Charrier.</li> <li>Protection of Color Images, William Puech, Alain Tr?meau and Philippe Carr?.</li> <li>Quality Assessment Approaches, Mohamed-Chaker Larabi, Abdelhakim Saadane and Christophe Charrier.</li> </ol>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 21,177円

The Artist's Guide to Drawing the Clothed Figure A Complete Resource on Rendering Clothing and Drapery【電子書籍】[ Michael Massen ]

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<p>In order to effectively draw clothing and drapery, an artist must recognize the basic shapes of clothing and how the principles of physics act upon those shapes.<br /> Beginning with the basic shapes of clothing and the anatomy of folds, and progressing to final rendering techniques of both sculpted and loose drapery on solid formsーincluding how motion affects wrinkles, folds, and waves, <em>The Artist’s Guide to Drawing the Clothed Figure</em> presents a novel and completely thorough approach to understanding the mechanics of drapery.<br /> This comprehensive resource examines the mechanical principles behind the formation of folds: simple wave patterns, intersecting wave patterns, and tertiary effects upon these two, such as twisting and flowing forms. The book breaks down all clothing into three types: sculpted forms, loose drapery, and, most especially, tubes.<br /> Once these mechanics are established, various techniques for rendering clothing are presented, including how factors such as the stiffness, thickness, or texture of a particular material can affect the appearance of an article of clothing. Throughout, the author examines examples from master draftspersonsーold masters, cartoonists, illustrators, and fashion illustrators, including Leonardo da Vinci, Ingres, Degas, Joseph Christian, Leyendecker, Charles Dana Gibson, Raphael, and Will Eisnerーto see how they interpreted this information.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 1,805円

Rendering in Pen and Ink The Classic Book On Pen and Ink Techniques for Artists, Illustrators, Architects , and Designers【電子書籍】[ Arthur L. Guptill ]

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<p>Arthur L. Guptill's classic <em>Rendering in Pen and Ink</em> has long been regarded as the most comprehensive book ever published on the subject of ink drawing. This is a book designed to delight and instruct anyone who draws with pen and ink, from the professional artist to the amateur and hobbyist. It is of particular interest to architects, interior designers, landscape architects, industrial designers, illustrators, and renderers.</p> <p>Contents include a review of materials and tools of rendering; handling the pen and building tones; value studies; kinds of outline and their uses; drawing objects in light and shade; handling groups of objects; basic principles of composition; using photographs, study of the work of well-known artists; on-the-spot sketching; representing trees and other landscape features; drawing architectural details; methods of architectural rendering; examination of outstanding examples of architectural rendering; solving perspective and other rendering problems; handling interiors and their accessories; and finally, special methods of working with pen including its use in combination with other media.</p> <p>The book is profusely illustrated with over 300 drawings that include the work of famous illustrators and renderers of architectural subjects such as Rockwell Kent, Charles Dana Gibson, James Montgomery Flagg, Willy Pogany, Reginald Birch, Harry Clarke, Edward Penfield, Joseph Clement Coll, F.L. Griggs, Samuel V. Chamberlain, Louis C. Rosenberg, John Floyd Yewell, Chester B. Price, Robert Lockwood, Ernest C. Peixotto, Harry C. Wilkinson, Bertram Grosvenor Goodhue, and Birch Burdette Long. Best of all, Arthur Guptill enriches the text with drawings of his own.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 818円

Rendering and Sketching with Markers: Looking at Glass【電子書籍】[ Donald Gerds ]

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<p><strong>Rendering and Sketching with Markers: Looking at Glass</strong></p> <p>Markers are an amazing and very versatile tool but are sometimes under appreciated when it comes to drawing and sketching. This book is part of a series of books especially written for the e-book devices which will teach rendering and marker techniques. This book focuses on the concepts on how to use markers and how to create glass shapes using those markers. The book contains step by step examples of how to create the glass looks for drinking glasses, interior windows, exterior windows, glass buildings and much more. The book also contains many finished examples and photographs as real world examples to draw from.</p> <p>This electronic book is an original book written by Donald Gerds, for electronic reading devices. Both books teach basic Rendering and Sketching with markers. This specific book focus on creating a glass look with a minimum of work and effort.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 505円

Digital Lighting and Rendering【電子書籍】[ Jeremy Birn ]

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<p>Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques.<br /> ? Learn how to pinpoint problems with your lighting and solve them to produce professional results.<br /> ? Break scenes into passes and layers, and convincingly composite 3D models into real-world environments.<br /> ? Adopt a linear workflow for more convincing lighting, global illumination, and compositing.<br /> ? Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images.<br /> ? Build a bigger bag of tricks by learning “old-school” approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time.<br /> ? Develop realistic materials and shaders, and design and assign detailed texture maps to your models.<br /> ? Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings.<br /> ? Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water.<br /> ? Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams<br /> ? Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry.<br /> ? Download many of the 3D scenes used in this book from the author’s website to try texturing, lighting, and compositing on your own</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 8,897円

Rendering and Sketching with Markers: Looking at Metals【電子書籍】[ Donald Gerds ]

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<p> Markers are an amazing and very versatile tool but are sometimes under appreciated when it comes to drawing and sketching.  This is the first in a series of books especially written for the e-book devices which will teach rendering and marker techniques.  This book focuses on the concepts on how to use markers and how to create metal shapes using those markers.  The book contains step by step examples of how to create the metal looks for brass, stainless steel and aluminum from refrigerators to lamps. The book also contains many finished examples and photographs as real world examples to draw from.</p> <p> This book is enhanced for e-book readers with color screens.</p> <p>  </p> <p> About the Author.</p> <p> Donald A. Gerds is an award-winning designer holding a BFA and MA. Starting working for Douglas Aircraft in 1957 in there interior design department. In  1960 he started his own design office in 1965, returned to Douglas for the interior of the DC-10. In 1970 began teaching design at Santa Monica College.  He has written three books “Perspective the Grid System” “Markers for Advertising Comps” and “Markers for interiors, Exteriors and Product Design which is no longer in print.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 505円

Building React Apps with Server-Side Rendering Use React, Redux, and Next to Build Full Server-Side Rendering Applications【電子書籍】[ Mohit Thakkar ]

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<p>Leverage the benefits of both client-side and server-side rendering to get the most out of your React applications. By the end of this book you will be able to build and deploy React applications using the Next.js framework to fully render server-side HTML on every Web page.</p> <p>You'll begin by reviewing JavaScript fundamentals and how they work with the core principles of React. You'll then move on to Next.js, the React framework for server-rendered applications. Using this framework, you will create a fast and secure solutional React application that renders content on the server-side, protects sensitive information, and optimizes response times. Before deploying the application using Docker containers, you'll create automated unit tests to verify that every component is appropriately doing its job</p> <p><em>Building React Apps with Server-Side Rendering</em> also covers other fun and interesting topics such as Bootstrap 4, JSX (JavaScript XML), adding styling to your Reactapplications, and much more. By the end of this book, you will be able to build and deploy React applications that fully render server-side HTML on every page. In the end you'll have a client-side rendered React application that integrates server-side rendering into it using Next.js framework.</p> <p><strong>What You'll Learn</strong></p> <ul> <li>Examine fundamental concepts of JavaScript (ES 2015)</li> <li>Create client-side apps using JavaScript frameworks React and Redux</li> <li>Add server-side rendering to React apps using the NextJS Framework</li> </ul> <p><strong>Who This Book Is For</strong></p> <p>Web developers who have prior experience in working with JavaScript, HTML and CSS, who wish to step up a level and create better web applications using modern JavaScript frameworks like React, Reduct & Next.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 7,292円

The Complete Beginner's Guide to Drawing Animals More Than 200 Drawing Techniques, Tips & Lessons for Rendering Lifelike Animals in Graphite and Colored Pencil【電子書籍】[ Walter Foster Creative Team ]

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<p><strong>Learn to create pet portraits, wildlife scenes, and cartoon creatures with the helpful tips and step-by-step lessons in this comprehensive resource.</strong></p> <p>The Complete Beginner’s Guide to Drawing Animals starts with a thorough introduction to the essential tools and materials artists need to get started, including different types of pencils, sketchbooks, papers, erasers, and more. This helpful resource features dozens of comprehensive drawing lessons designed to teach aspiring artists how to draw a variety of animals, from lifelike pet portraits to zoo and safari animals. Artists will discover the fundamentals of drawing and techniques for rendering realistic animal textures, such as fur, feathers, whiskers, manes, and hair; creating volume; shading; developing a composition; and mastering perspective, all with the goal of drawing dozens of lifelike animals in graphite and colored pencil.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,288円

Blender Master Class A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering【電子書籍】[ Ben Simonds ]

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<p>Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.</p> <p>For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models.</p> <p>You’ll also learn how to:<br /> ?Work with reference and concept art in Blender and GIMP to make starting projects easier<br /> ?Block in models with simple geometry and build up more complex forms<br /> ?Use Blender’s powerful sculpting brushes to create detailed organic models<br /> ?Paint textures with Blender and GIMP and map them onto your 3D artwork<br /> ?Light, render, and composite your models to create striking images</p> <p>Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, <em>Blender Master Class</em> gives you the foundation you need to create your own stunning masterpieces.</p> <p>Covers Blender 2.6x</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,397円

Death, and Afterwards (Unabridged) From the English poet, best known for the Indian epic, dealing with the life and teaching of the Buddha, who also produced a well-known poetic rendering of the sacred Hindu scripture Bhagavad Gita【電子書籍】

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<p>This carefully crafted ebook: "Death, and Afterwards (Unabridged)" is formatted for your eReader with a functional and detailed table of contents. Excerpt: "MAN is not by any means convinced as yet of his immortality. All the great religions have in concert, more or less positively, affirmed it to him; but no safe logic proves it, and no entirely accepted voice from some farther world proclaims it. There is a restless instinct, an unquenchable hope, a silent discontent with the very best of transitory pleasures, which perpetually disturb his scepticism or shake his resignation; but only a few feel quite certain that they will never cease to exist. The vast majority either put the question aside, being absorbed in the pursuits of life; or grow weary of meditating it without result; or incline to think, not without melancholy satisfaction, that the death of the body brings an end to the individual. Of these, the happiest and most useful in their generation are the healthy-minded ones who are too full of vigor or too much busied with pleasure or duty, to trouble themselves about death and its effects. The most enviable are such as find, or affect to find, in the authority or the arguments of any extant religion, sufficing demonstration of a future existence. And perhaps the most foolish are those who, following ardent researches of science, learn so little at the knees of their "star-eyed" mistress as to believe those forces which are called intellect, emotion, and will, capable of extinction, while they discover and declare the endless conservation of motion and matter." Sir Edwin Arnold (1832-1904) was an English poet and journalist, who is most known for his work, The Light of Asia. The literary task which he set before him was the interpretation in English verse of the life and philosophy of the East. His chief work with this object is The Light of Asia, which was translated into various languages such as Hindi.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 300円

MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering【電子書籍】[ Pradeep Mamgain ]

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<p>The <strong>MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering</strong> book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders.</p> <p>Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D.</p> <p>For more info, visit Padexi Academy's website.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,550円

Real-Time 3D Rendering with DirectX and HLSL A Practical Guide to Graphics Programming【電子書籍】[ Paul Varcholik ]

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<p><strong>Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed</strong></p> <p>This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries.</p> <p>Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.<br /> Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders.</p> <p>Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models.</p> <p>You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained.<br /> Coverage includes</p> <p>? The Direct3D API and graphics pipeline<br /> ? A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library<br /> ? Free and low-cost tools for authoring, debugging, and profiling shaders<br /> ? Extensive treatment of HLSL shader authoring<br /> ? Development of a C++ rendering engine<br /> ? Cameras, 3D models, materials, and lighting<br /> ? Post-processing effects<br /> ? Device input, component-based architecture, and software services<br /> ? Shadow mapping, depth maps, and projective texture mapping<br /> ? Skeletal animation<br /> ? Geometry and tessellation shaders<br /> ? Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 8,323円

Architectural Rendering with 3ds Max and V-Ray Photorealistic Visualization【電子書籍】[ Markus Kuhlo ]

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<p>Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The downloadable resources include all the project files that you need to recreate each of the projects presented within the book. Please note that this book does not support the current versions of 3ds Max and V-Ray.</p> <p>Topics include:</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 10,636円

Ultimate Nuxt.js for Full-Stack Web Applications Build Production-Grade Server-Side Rendering (SSR) and Static-Site Generated (SSG) Vue.js Applications Using Nuxt.js, Node.js, and Composition API (English Edition)【電子書籍】[ Lau Tiam Kok ]

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<p><strong>Build slim SSR and SSG Nuxt applications with Composition API, remote Node.js applications, and PHP applications for projects that scale and require better maintenance.</strong></p> <p><strong>Book Description</strong><br /> Unlock the true potential of Nuxt.js with this comprehensive guide. The book explores the intricacies of Nuxt.js, with a primary focus on addressing scalability challenges inherent in web applications. Readers will acquire the expertise to efficiently separate APIs and data management from Nuxt projects, thereby significantly enhancing maintainability. This journey is complemented by harnessing the potent Nitro Server Engine, enabling the seamless construction of full-stack web applications using Nuxt alone, ensuring a harmonious blend of efficiency and scalability.</p> <p>The book will help navigate the complexities of large-scale Nuxt projects, uncovering the integration of remote Node.js and PHP applications to streamline API and data management processes. Practical insights abound, offering a deep understanding of effective data handling and API management using prominent technologies such as MongoDB, MariaDB, RethinkDB, and GraphQL tailored specifically for Nuxt applications. By the end of the book you will create static site generation (SSG) Nuxt applications paired with WordPress to optimize production performance.</p> <p><strong>Table of Contents</strong></p> <ol> <li>Introducing Advanced Nuxt Web Development</li> <li>Creating Pages, Layouts, Composables, Plugins, Utilities, and Middleware</li> <li>Managing Assets and Adding UI Frameworks</li> <li>Fetching Data and Handling Errors</li> <li>Managing States and Stores</li> <li>Managing Data with Nitro Server Engine in Nuxt</li> <li>Managing Data with Node.js Apps for Nuxt</li> <li>Managing Database with PHP Apps for Nuxt</li> <li>Building GraphQL Layers with MongoDB, WordPress, and GraphQL Tools for Nuxt</li> <li>Creating SSG Sites with Nuxt and WordPress and Going Further<br /> <strong>Index</strong></li> </ol>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,830円

Digital Painting and Rendering for Theatrical Design Using Digital Tools to Create Scenic, Costume, and Media Renderings【電子書籍】[ Jen Gillette ]

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<p><em>Digital Painting and Rendering for Theatrical Design</em> explores the tools and techniques for creating dazzling, atmospheric, and evocative digitally painted renderings for scenic, costume, and projection/integrated media design.</p> <p>By focusing on technique rather than the structure of a particular software, this book trains theatrical designers to think and paint digitally, regardless of the software or hardware they choose. The text begins with the construction of the artist’s physical and digital workspace, then delves into an explanation of tool functionality, technique-building exercises, and examples from professional theatrical designers to help contextualize the concepts presented. Each chapter gradually progresses in complexity through skill-building exercises and advanced tool functionality, covering concepts like brush construction, various forms of masking, and layer interaction. The book explores various methods of constructing a digital rendering, including producing digital paintings that look like traditional media and photo bashing ? the practice of using extant photographs to create a collaged image. Concepts are contextualized throughout the text using illustrations, quotes, and interviews with working professional designers.</p> <p>This beautifully illustrated guide is written for professional theatrical artists, students of theatrical design, and other visual artists looking to broaden their digital painting skillset.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 7,259円

Essential Skills for 3D Modeling, Rendering, and Animation【電子書籍】[ Nicholas Bernhardt Zeman ]

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<p>The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 12,514円

Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering【電子書籍】[ Pradeep Mamgain ]

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<p>The <strong>Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering</strong> book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also cover the Arnold renderer.</p> <p>Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2020. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2020.</p> <p>This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,000円