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商品説明価格

3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan【電子書籍】[ Sergey Kosarevsky ]

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<p><b>Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes</b></p><h2>Key Features</h2><ul><li>Learn to integrate modern rendering techniques into a single performant 3D rendering engine</li><li>Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods</li><li>Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL</li></ul><h2>Book Description</h2>OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.<h2>What you will learn</h2><ul><li>Improve the performance of legacy OpenGL applications</li><li>Manage a substantial amount of content in real-time 3D rendering engines</li><li>Discover how to debug and profile graphics applications</li><li>Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL</li><li>Integrate various rendering techniques into a single application</li><li>Find out how to develop Vulkan applications</li><li>Implement a physically based rendering pipeline from scratch</li><li>Integrate a physics library with your rendering engine</li></ul><h2>Who this book is for</h2><p>This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 4,734円

The Meditations of the Emperor Marcus Aurelius Antoninus A new rendering based on the Foulis translation of 1742【電子書籍】[ Emperor of Rome Marcus Aurelius ]

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<p>The Meditations of the Emperor Marcus Aurelius Antoninus is a profound collection of personal writings that reflect the Stoic philosophy and the introspective musings of one of Rome's most revered emperors. Written in Greek, this work is not only a testament to Aurelius's philosophical reflections but also serves as a practical guide on how to live a virtuous life amidst the turmoil of imperial duties. The text encapsulates a wide range of themes including the nature of existence, the importance of rationality, and the impermanence of life, all articulated through a deeply personal yet universal lens, characteristic of Stoic literature of the period. Marcus Aurelius, a philosopher-king who ruled from 161 to 180 CE, was steeped in Stoicism from an early age, mentored by notable thinkers such as Junius Rusticus. His unique position as both ruler and philosopher provided him with firsthand insights into the complexities of human nature and governance. The Meditations emerge from his experiences and reflections during military campaigns, embodying a quest for inner peace and ethical leadership amidst the challenges of his reign. This timeless philosophical work is highly recommended for readers seeking to cultivate resilience and mindfulness in their own lives. Aurelius's reflections resonate with contemporary audiences, offering wisdom that transcends time and cultural boundaries, and encouraging a profound connection with one's thoughts and actions. The Meditations remain an essential read for anyone interested in Stoicism, ethics, or the human experience.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 310円

101 dicas para voce aprender Ingl?s com sucesso【電子書籍】[ Carlos Gontow ]

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<p>Para aprender ? preciso saber como aprender. Cada pessoa ? diferente e aprende de maneiras diferentes. Este livro apresenta dicas muito ?teis e pr?ticas que v?o ajud?-lo a descobrir qual o melhor caminho para o seu aprendizado. O livro vai incentiv?-lo a experimentar v?rias maneiras de aprender at? descobrir quais as mais eficientes no seu caso.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 1,300円

Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering【電子書籍】[ Pradeep Mamgain ]

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<p>The book "<strong>Maxon Cinema 4D 2023: A Detailed Guide to Shading, Lighting, and Rendering</strong>" offers a comprehensive walkthrough of every step involved in texturing, lighting, and rendering projects using Cinema 4D. It's a valuable resource for novice and intermediate users of the software, providing insights into important concepts and techniques for rendering that can help you produce high-quality outputs. Whether you're just getting started with texturing, lighting, and rendering in Cinema 4D or looking to enhance your existing skills, this book has got you covered.</p> <p>This guide takes a systematic and practical approach to teaching you the fundamentals of rendering, followed by real-world examples to improve your texturing and lighting abilities. Each chapter builds upon the previous one, covering all the essential aspects of rendering in Cinema 4D, including sampling, shaders, maps, camera and post effects, and lighting. As you work through the tutorials, you'll acquire a broad range of skills that can be combined to create top-notch renders using the Standard and Physical renderers. Additionally, you'll gain insight into Cinema 4D's node-based material system for creating material networks using nodes.</p> <p>With its abundance of tips, tricks, notes, and cautions, this book is a valuable resource for anyone looking to improve their Cinema 4D rendering skills and streamline their workflow. It's a comprehensive guide aimed at teaching the essentials of rendering in Cinema 4D, presented in an accessible manner free of jargon. The tutorials included in the book provide clear step-by-step instructions on how to achieve various tasks using Cinema 4D. By the end of the book, you'll have the knowledge and skills to illuminate and render any scene in Cinema 4D with confidence.</p> <p><strong>Table of content:</strong></p> <p>Chapter 1 - Introduction to UV Mapping<br /> Chapter 2 - Standard Renderer<br /> Chapter 3 - Physical Renderer<br /> Chapter 4 - Material Presets<br /> Chapter 5 - Creating Materials<br /> Chapter 6 - Node-Based Materials<br /> Chapter 7 - Lighting</p> <p><strong>Key Features of the Book:</strong></p> <ul> <li>Detailed explanation of Physical and Standard renderers and render settings</li> <li>Explanation of post-effects such as Global Illumination, Ambient Occlusion, and Color Mapping</li> <li>In-depth coverage of depth-of-field and motion blur effects</li> <li>Tutorial on rendering flicker-free animation</li> <li>Use of the Depth pass to achieve dynamic depth-of-field</li> <li>Illuminating a scene using only polygon lights</li> <li>Exploration of Cinema 4D lights</li> <li>Techniques for product visualization and interior rendering</li> <li>Coverage of UV mapping</li> <li>Detailed explanation of the Node Editor and use of nodes in Cinema 4D</li> <li>More than 46 tutorials are included, along with before and after files.</li> <li>Explains the process of creating various materials.</li> <li>Additional guidance is provided in the form of tips, notes, and cautions.</li> <li>Important terms are in bold face so that you never miss them.</li> <li>The material presented under the heading "What just happened?" provides an explanation of how the instructions are functioning.</li> <li>Under the "What next?" heading, the content outlines the steps that should be taken after completing a particular step or set of steps.</li> <li>The resources for this textbook include an ePub file that contains color images of the screenshots and illustrations featured in the book. These images are provided to enhance the learning experience and are included as part of the resources.</li> <li>Access to the starting and ending states of each tutorial, as well as the resources used in the tutorials, is available to you.</li> </ul> <p>For more information, visit Neurons Factory's website.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,300円

Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition【電子書籍】[ Pradeep Mamgain ]

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<p>The <strong>Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition</strong> textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021.</p> <p>Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021.</p> <p>This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step.</p> <p><strong>Key Features</strong></p> <ul> <li>Covers 3ds Max's user interface, navigation, tools, functions, and commands.</li> <li>Explains the polygon, subdivision, and spline modeling techniques.</li> <li>Covers all modifiers.</li> <li>Explains how to manage external design data.</li> <li>Detailed coverage of tools and features.</li> <li>Features 34 hands-on exercises ? complete with before and after files.</li> <li>Features 40+ practice activities to test the knowledge gained.</li> <li>Additional guidance is provided in the form of tips, notes, and cautions.</li> <li>Important terms are in boldface so that you never miss them.</li> <li>The content under "What just happened?" heading explains the working of the instructions.</li> <li>The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).</li> <li>Tech support from the author.</li> <li>Access to each exercise's initial and final states along with the resources used in hands-on exercises.</li> <li>Quiz to assess knowledge.</li> <li>Bonus hands-on exercises.</li> <li>Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources.</li> </ul> <p>For more info, visit PADEXI ACADEMY'S website.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,000円

Tibetan Yoga and Secret Doctrines Or Seven Books of Wisdom of the Great Path, According to the Late L?ma Kazi Dawa-Samdup's English Rendering【電子書籍】

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<p>Books, audiotapes, and classes about yoga are today as familiar as they are widespread, but we in the West have only recently become engaged in the meditative doctrines of the East--only in the last 70 or 80 years, in fact. In the early part of the 20th century, it was the pioneering efforts of keen scholars like W. Y. Evans-Wentz, the late editor of this volume, that triggered our ongoing occidental fascination with such phenomena as yoga, Zen, and meditation. <em>Tibetan Yoga and Secret Doctrines</em>--a companion to the popular <em>Tibetan Book of the Dead</em>, which is also published by Oxford in an authoritative Evans-Wentz edition--is a collection of seven authentic Tibetan yoga texts that first appeared in English in 1935. In these pages, amid useful photographs and reproductions of yoga paintings and manuscripts, readers will encounter some of the principal meditations used by Hindu and Tibetan gurus and philosophers throughout the ages in the attainment of Right Knowledge and Enlightenment. Special commentaries precede each translated text, and a comprehensive introduction contrasts the tenets of Buddhism with European notions of religion, philosophy, and science. Evans-Wentz has also included a body of orally transmitted traditions and teachings that he received firsthand during his fifteen-plus years of study in the Orient, findings that will interest any student of anthropology, psychology, comparative religion, or applied Mah?y?na Yoga. These seven distinct but intimately related texts will grant any reader a full and complete view of the spiritual teachings that still inform the life and culture of the East. As with Evans-Wentz's other three Oxford titles on Tibetan religion, which are also appearing in new editions, this third edition of <em>Tibetan Yoga and Secret Doctrines</em> features a new foreword by Donald S. Lopez, author of the recent <em>Prisoners of Shangri-La: Tibetan Buddhism and the West</em>.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 4,247円

Mastering Graphics Programming with Vulkan Develop a modern rendering engine from first principles to state-of-the-art techniques【電子書籍】[ Marco Castorina ]

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<p><b>Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone</b></p><h2>Key Features</h2><ul><li>Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions</li><li>Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing</li><li>Optimize your engine without reinventing the wheel</li><li>Purchase of the print or Kindle book includes a free PDF eBook</li></ul><h2>Book Description</h2>Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs. In Mastering Graphics Programming with Vulkan, you’ll focus on building a high-performance rendering engine from the ground up. You’ll explore Vulkan’s advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level. By the end of this book, you’ll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan’s full potential.<h2>What you will learn</h2><ul><li>Understand resources management and modern bindless techniques</li><li>Get comfortable with how a frame graph works and know its advantages</li><li>Explore how to render efficiently with many light sources</li><li>Discover how to integrate variable rate shading</li><li>Understand the benefits and limitations of temporal anti-aliasing</li><li>Get to grips with how GPU-driven rendering works</li><li>Explore and leverage ray tracing to improve render quality</li></ul><h2>Who this book is for</h2><p>This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,874円

The Artist's Guide to Drawing the Clothed Figure A Complete Resource on Rendering Clothing and Drapery【電子書籍】[ Michael Massen ]

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<p>In order to effectively draw clothing and drapery, an artist must recognize the basic shapes of clothing and how the principles of physics act upon those shapes.<br /> Beginning with the basic shapes of clothing and the anatomy of folds, and progressing to final rendering techniques of both sculpted and loose drapery on solid formsーincluding how motion affects wrinkles, folds, and waves, <em>The Artist’s Guide to Drawing the Clothed Figure</em> presents a novel and completely thorough approach to understanding the mechanics of drapery.<br /> This comprehensive resource examines the mechanical principles behind the formation of folds: simple wave patterns, intersecting wave patterns, and tertiary effects upon these two, such as twisting and flowing forms. The book breaks down all clothing into three types: sculpted forms, loose drapery, and, most especially, tubes.<br /> Once these mechanics are established, various techniques for rendering clothing are presented, including how factors such as the stiffness, thickness, or texture of a particular material can affect the appearance of an article of clothing. Throughout, the author examines examples from master draftspersonsーold masters, cartoonists, illustrators, and fashion illustrators, including Leonardo da Vinci, Ingres, Degas, Joseph Christian, Leyendecker, Charles Dana Gibson, Raphael, and Will Eisnerーto see how they interpreted this information.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 1,723円

Physically Based Rendering From Theory to Implementation【電子書籍】[ Matt Pharr ]

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<p>Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming. - The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences - New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more - Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org - Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 10,891円

Building React Apps with Server-Side Rendering Use React, Redux, and Next to Build Full Server-Side Rendering Applications【電子書籍】[ Mohit Thakkar ]

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<p>Leverage the benefits of both client-side and server-side rendering to get the most out of your React applications. By the end of this book you will be able to build and deploy React applications using the Next.js framework to fully render server-side HTML on every Web page.</p> <p>You'll begin by reviewing JavaScript fundamentals and how they work with the core principles of React. You'll then move on to Next.js, the React framework for server-rendered applications. Using this framework, you will create a fast and secure solutional React application that renders content on the server-side, protects sensitive information, and optimizes response times. Before deploying the application using Docker containers, you'll create automated unit tests to verify that every component is appropriately doing its job</p> <p><em>Building React Apps with Server-Side Rendering</em> also covers other fun and interesting topics such as Bootstrap 4, JSX (JavaScript XML), adding styling to your Reactapplications, and much more. By the end of this book, you will be able to build and deploy React applications that fully render server-side HTML on every page. In the end you'll have a client-side rendered React application that integrates server-side rendering into it using Next.js framework.</p> <p><strong>What You'll Learn</strong></p> <ul> <li>Examine fundamental concepts of JavaScript (ES 2015)</li> <li>Create client-side apps using JavaScript frameworks React and Redux</li> <li>Add server-side rendering to React apps using the NextJS Framework</li> </ul> <p><strong>Who This Book Is For</strong></p> <p>Web developers who have prior experience in working with JavaScript, HTML and CSS, who wish to step up a level and create better web applications using modern JavaScript frameworks like React, Reduct & Next.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 7,292円

GPU Pro 360 Guide to Rendering【電子書籍】[ Wolfgang Engel ]

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<p>Wolfgang Engel’s <strong>GPU Pro 360 Guide to Rendering</strong> gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. <strong>GPU Pro 360 Guide to Rendering</strong> is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise.</p> <p>Key Features:</p> <ul> <li></li> <li>Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices</li> <li></li> <li>Covers specific challenges involved in creating games on various platforms</li> <li></li> <li>Explores the latest developments in the rapidly evolving field of real-time rendering</li> <li></li> <li>Takes a practical approach that helps graphics programmers solve their daily challenges</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 10,156円

MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering【電子書籍】[ Pradeep Mamgain ]

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<p>The <strong>MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering</strong> book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders.</p> <p>Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D.</p> <p>For more info, visit Padexi Academy's website.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,550円

Real-Time 3D Rendering with DirectX and HLSL A Practical Guide to Graphics Programming【電子書籍】[ Paul Varcholik ]

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<p><strong>Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed</strong></p> <p>This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries.</p> <p>Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.<br /> Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders.</p> <p>Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models.</p> <p>You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained.<br /> Coverage includes</p> <p>? The Direct3D API and graphics pipeline<br /> ? A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library<br /> ? Free and low-cost tools for authoring, debugging, and profiling shaders<br /> ? Extensive treatment of HLSL shader authoring<br /> ? Development of a C++ rendering engine<br /> ? Cameras, 3D models, materials, and lighting<br /> ? Post-processing effects<br /> ? Device input, component-based architecture, and software services<br /> ? Shadow mapping, depth maps, and projective texture mapping<br /> ? Skeletal animation<br /> ? Geometry and tessellation shaders<br /> ? Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 7,948円

Digital Painting and Rendering for Theatrical Design Using Digital Tools to Create Scenic, Costume, and Media Renderings【電子書籍】[ Jen Gillette ]

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<p><em>Digital Painting and Rendering for Theatrical Design</em> explores the tools and techniques for creating dazzling, atmospheric, and evocative digitally painted renderings for scenic, costume, and projection/integrated media design.</p> <p>By focusing on technique rather than the structure of a particular software, this book trains theatrical designers to think and paint digitally, regardless of the software or hardware they choose. The text begins with the construction of the artist’s physical and digital workspace, then delves into an explanation of tool functionality, technique-building exercises, and examples from professional theatrical designers to help contextualize the concepts presented. Each chapter gradually progresses in complexity through skill-building exercises and advanced tool functionality, covering concepts like brush construction, various forms of masking, and layer interaction. The book explores various methods of constructing a digital rendering, including producing digital paintings that look like traditional media and photo bashing ? the practice of using extant photographs to create a collaged image. Concepts are contextualized throughout the text using illustrations, quotes, and interviews with working professional designers.</p> <p>This beautifully illustrated guide is written for professional theatrical artists, students of theatrical design, and other visual artists looking to broaden their digital painting skillset.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 6,931円

From Better to Verse A Poetic Rendering of Thoughts, Ideologies and Vision【電子書籍】[ Anand S Unni ]

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<p>From Better to Verse is Anand S Unnis first poetic anthology featuring his initial and latest works. It is in a way a deep philosophical journey into the poets mind and his ideologies. It contains poems like The Partition, which is a haunting reliving of the Indian Partition and Conversations with God which speaks of the poets doubts in faith and religion. For a reader the book is an intriguing visit into the poets mind and offers a scope to enjoy poetry. It is also provides an opportunity to re-consider and re-model the thoughts of the reader.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 607円

The Complete Beginner's Guide to Drawing Animals More Than 200 Drawing Techniques, Tips & Lessons for Rendering Lifelike Animals in Graphite and Colored Pencil【電子書籍】[ Walter Foster Creative Team ]

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<p><strong>Learn to create pet portraits, wildlife scenes, and cartoon creatures with the helpful tips and step-by-step lessons in this comprehensive resource.</strong></p> <p>The Complete Beginner’s Guide to Drawing Animals starts with a thorough introduction to the essential tools and materials artists need to get started, including different types of pencils, sketchbooks, papers, erasers, and more. This helpful resource features dozens of comprehensive drawing lessons designed to teach aspiring artists how to draw a variety of animals, from lifelike pet portraits to zoo and safari animals. Artists will discover the fundamentals of drawing and techniques for rendering realistic animal textures, such as fur, feathers, whiskers, manes, and hair; creating volume; shading; developing a composition; and mastering perspective, all with the goal of drawing dozens of lifelike animals in graphite and colored pencil.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,288円

Blender Master Class A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering【電子書籍】[ Ben Simonds ]

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<p>Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.</p> <p>For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models.</p> <p>You’ll also learn how to:<br /> ?Work with reference and concept art in Blender and GIMP to make starting projects easier<br /> ?Block in models with simple geometry and build up more complex forms<br /> ?Use Blender’s powerful sculpting brushes to create detailed organic models<br /> ?Paint textures with Blender and GIMP and map them onto your 3D artwork<br /> ?Light, render, and composite your models to create striking images</p> <p>Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, <em>Blender Master Class</em> gives you the foundation you need to create your own stunning masterpieces.</p> <p>Covers Blender 2.6x</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,154円

Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering【電子書籍】[ Pradeep Mamgain ]

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<p>The <strong>Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering</strong> book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also cover the Arnold renderer.</p> <p>Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2020. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2020.</p> <p>This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,000円

The Tibetan Book of the Dead Or The After-Death Experiences on the Bardo Plane, according to L?ma Kazi Dawa-Samdup's English Rendering【電子書籍】

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<p><em>The Tibetan Book of the Dead</em> is one of the texts that, according to legend, Padma-Sambhava was compelled to hide during his visit to Tibet in the late 8th century. The guru hid his books in stones, lakes, and pillars because the Tibetans of that day and age were somehow unprepared for their teachings. Now, in the form of the ever-popular <em>Tibetan Book of the Dead</em>, these teachings are constantly being discovered and rediscovered by Western readers of many different backgrounds--a phenomenon which began in 1927 with Oxford's first edition of Dr. Evans-Wentz's landmark volume. While it is traditionally used as a mortuary text, to be read or recited in the presence of a dead or dying person, this book--which relates the whole experience of death and rebirth in three intermediate states of being--was originally understood as a guide not only for the dead but also for the living. As a contribution to the science of death and dying--not to mention the belief in life after death, or the belief in rebirth--<em>The Tibetan Book of the Dead</em> is unique among the sacred texts of the world, for its socio-cultural influence in this regard is without comparison. This fourth edition features a new foreword, afterword, and suggested further reading list by Donald S. Lopez, author of <em>Prisoners of Shangri-La: Tibetan Buddhism and the West</em>. Lopez traces the whole history of the late Evans-Wentz's three earlier editions of this book, fully considering the work of contributors to previous editions (C. G. Jung among them), the sections that were added by Evans-Wentz along the way, the questions surrounding the book's translation, and finally the volume's profound importance in engendering both popular and academic interest in the religion and culture of Tibet. Another key theme that Lopez addresses is the changing nature of this book's audience--from the prewar theosophists to the beat poets to the hippies to contemporary exponents of the hospice movement--and what these audiences have found (or sought) in its very old pages.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,603円

Introduction to Blender 3.0 Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender【電子書籍】[ Gianpiero Moioli ]

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<p>Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.</p> <p>You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main toolsーmesh modeling and sculptingーto create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.</p> <p>On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.</p> <p><strong>What You Will Learn</strong></p> <ul> <li>Create objects and architectural buildings with different techniques of 3D modeling</li> <li>Master creating an environment for your objects and how to light them</li> <li>Determine how to create node materials and assign them to your Blender objects</li> <li>Pick up UV unwrapping and texture painting</li> <li>Get closer to painting and drawing in Blender</li> <li>Render your scenes and create stunning videos</li> </ul> <p><strong>Who This Book Is For</strong></p> <p>Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 7,900円

Computer Graphics from Scratch A Programmer's Introduction to 3D Rendering【電子書籍】[ Gabriel Gambetta ]

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<p><strong><em>Computer Graphics from Scratch</em> demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.</strong></p> <p>Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. <em>Computer Graphics from Scratch</em> takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.</p> <p>You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.</p> <p>Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.<br /> Learn how to:</p> <p>Use perspective projection to draw 3D objects on a 2D plane</p> <p>Simulate the way rays of light interact with surfaces</p> <p>Add mirror-like reflections and cast shadows to objects</p> <p>Render a scene from any camera position using clipping planes</p> <p>Use flat, Gouraud, and Phong shading to mimic real surface lighting</p> <p>Paint texture details onto basic shapes to create realistic-looking objects</p> <p>Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. <em>Computer Graphics from Scratch</em> will cover the rest.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,158円

Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering【電子書籍】[ Arijan Belec ]

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<p><b>Learn all about hard-surface modeling in Blender while creating three increasingly complex projects: an assault rifle, a sci-fi racing ship, and an army tank</b></p><h2>Key Features</h2><ul><li>Explore Blender’s wide array of 3D modeling tools and features with key images printed in color</li><li>Learn techniques for texturing, rendering, and rigging</li><li>Employ these lessons to create increasingly complex hard-surface models</li></ul><h2>Book Description</h2>Blender is a massively popular and powerful 3D program, with versatile modeling abilities that make it a great way to enter the 3D modelling world. Blender 3D Incredible Models is an extensive guide for those new to hard-surface modeling with Blender, helping you understand the complete range of tools and features it offers and how to employ those efficiently to create realistic models. You’ll be led through progressively more challenging modeling projectsー from an assault rifle and an army tank to a sci-fi spaceship modelーgiving you a glimpse of all the skills you’d need in Blender’s vast ecosystem of features and functionality, ranging from textures, rendering, and UV mapping to lighting, rigging, and beyond. Each engaging project builds upon the last until you’re equipped with everything you need to tackle your own modeling challenges, whatever they may be. By the end of this Blender book, you won’t just know how to create the models covered here, but you’ll be able to turn your own concepts and references into 3D Blender models too!<h2>What you will learn</h2><ul><li>Dive into the fundamental theory behind hard-surface modeling</li><li>Explore Blender's extensive modeling tools and features</li><li>Use references to produce sophisticated and accurate models</li><li>Create models with realistic textures and materials</li><li>Set up lighting and render your scenes with style</li><li>Master the use of polygons to make game-optimized models</li><li>Develop impressive animations by exploring the world of rigging</li><li>Employ texture painting and modifiers to render the tiniest details</li></ul><h2>Who this book is for</h2><p>This book is for aspiring 3D artists, animators, architectural visualizers, and game developers looking to learn hard-surface modeling, an essential skill in creative industries. A basic understanding of Blender and its interface, orienting in the 3D Viewport, creating and moving objects, and mesh editing is necessary to get started.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 4,304円

Rendering Divine Names on Coins Images from Antiquity to Modern Times【電子書籍】[ David Bentley ]

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<p>After Jesus glanced at the temple coin, he said, "Render to Caesar." This book's title and theme are based upon Jesus' command to give allegiance to both the state and God. Coauthor David Bentley is the historian-theologian who reads and translates the coins' messages. Coauthor Brad Yonaka is the geologist-scientist who finds the copper, silver, and gold coins which are on display in nearly one hundred photo-figures throughout the text. Our God is represented by the Abrahamic faiths (Judaism, Christianity, and Islam); his divine name has appeared on coins since biblical times. Even the most theologically astute readers will be surprised by our introduction of Paul, Priscilla, and Aquila as "tabernacle-makers" not "tent-makers." Greek and Roman gods and goddesses, a few ancient Persian empires, the Islamic caliphs, and Qur'anic messages are present in this book. Each stamped their impressions on civilization. When Lincoln added "In God We Trust" during the Civil War, was it as Jesus commanded, a combination of honoring divine and governmental authorities? Or was it a counterfeit trust in dead presidents or self?</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,580円

How to Start a Poultry Fat (edible) Rendering Business (Beginners Guide) How to Start a Poultry Fat (edible) Rendering Business (Beginners Guide)【電子書籍】[ Deann Blackwood ]

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This publication will teach you the basics of how to start a Poultry Fat (edible) Rendering Business. With step by step guides and instructions, you will not only have a better understanding, but gain valuable knowledge of how to start a Poultry Fat (edible) Rendering Business画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 616円

Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design【電子書籍】[ Daniel Tal ]

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<p><strong>The sure way for design professionals to learn SketchUp modeling and rendering techniques</strong></p> <p><em>Rendering In SketchUp</em> provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.</p> <p>The book focuses on tasks and principles at the core of photorealistic rendering, including:</p> <ul> <li><strong>Rendering process:</strong> Learn a step-by-step process focused on workflow within SketchUp's familiar workspace.</li> <li><strong>Universal method:</strong> Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp.</li> <li><strong>Textures and materials:</strong> Discover how to obtain, apply and edit texture images representing surfaces.</li> <li><strong>Component details:</strong> Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance.</li> <li><strong>Exterior and simulated lighting:</strong> Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs.</li> <li><strong>Render settings:</strong> Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output.</li> <li><strong>Computer specifications:</strong> Find out how computers produce renders and the type of computer hardware required to streamline the process.</li> <li><strong>Photoshop post-processing:</strong> Learn how to further refine rendered images in Photoshop.</li> <li><strong>**Free online chapters:</strong> The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 5,916円

Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++【電子書籍】[ Frahaan Hussain ]

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<p><strong>A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.</strong></p> <h4>Key Features</h4> <ul> <li>Learn the basics of drawing along with fundamentals of shading to create amazing objects.</li> <li>Get in-depth knowledge of lighting and materials to make realistic objects.</li> <li>Understand the fundamentals of model loading and cube mapping.</li> </ul> <h4>Book Description</h4> <p>Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.</p> <p>You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.</p> <p>Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.</p> <p>With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.</p> <p>By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.</p> <h4>What you will learn</h4> <ul> <li>Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking</li> <li>Set up SDL and SFML on your system using absolute and relative Linking</li> <li>Draw using the simple shaders</li> <li>Create a camera and learn to populate your game world with objects</li> <li>Learn about color and lighting concepts to create an amazing game world</li> <li>Understand model loading and cube mapping to advance your game</li> </ul> <h4>Who this book is for</h4> <p>This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,288円

Tibet's Great Yog? Milarepa A Biography from the Tibetan being the Jets?n-Kabbum or Biographical History of Jets?n-Milarepa, According to the Late L?ma Kazi Dawa-Samdup's English Rendering【電子書籍】

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<p>This life story of Milarepa--the important Tibetan religious leader who lived over 800 years ago--is part of a remarkable four-volume series on Tibetan Buddhism produced by the late W.Y. Evans-Wentz, all four of which are being published by Oxford in new editions. While there are many parochial differences among the several sects of Tibetan Buddhism, each holds the Great Yogi Milarepa in the highest reverence and esteem. For exemplified in Milarepa's life, as we discover in these pages, are all of the teachings of the great yogis of India--including those of Gautama the Buddha, the greatest yogi known to history. Amid his detailed introductory and explanatory notes for this text, Evans-Wentz also reveals compelling similarities between the life and thought of Milarepa and those of Jesus, Gandhi, and "saints...in ancient China, or India, or Babylonia, or Egypt, or Rome, or in our own epoch." In composing this translation from the original Tibetan, the late L?ma Kazi Dawa-Samdup, who was Evans-Wentz's guru for many years, aimed to show Western readers "one of our great teachers as he actually lived...much of which is couched in the words of his own mouth, and the remainder in the words of his disciple Rechung, who knew him in the flesh." For this third edition, Donald S. Lopez, author of <em>Prisoners of Shangri-La: Tibetan Buddhism and the West</em>, has written a critical foreword that updates and contextualizes this crucial part of Evans-Wentz's scholarship within the yoga tradition.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,699円

Timelapse Photography A Complete Introduction to Shooting, Processing and Rendering Timelapse Movies with a DSLR Camera【電子書籍】[ Ryan Chylinski ]

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<p> <strong>Time-lapse Photography: A Complete Introduction is a technical and practical timelapse tutorial guidebook for all skill levels designed to get you out the door and shooting now! </strong></p> <p> Learn time-lapse with 350+ easy to understand examples, workflows, walkthroughs and diagrams covering basic and advanced topics. We’ll walk through examples, workflows and diagrams together to create maximum understanding with minimum time spent away from your camera. Understand time-lapse and start shooting now.</p> <p> <strong>We’ll explore:</strong></p> <ul> <li> Time-lapse gear from basic to advanced: tripods, intervalometers and remote timers, DSLR cameras and lenses</li> <li> Balancing time-lapse image settings</li> <li> Shooting time-lapse: composition and exposure</li> <li> Preventing timelapse flicker</li> <li> Creating the time-lapse movie: codecs and ,frame rates, software workflows and walkthroughs</li> <li> Time-lapse challenges: Astrophotography time-lapse, flicker free day to night transitions, HDR timelapses and time-lapse motion control devices</li> </ul> <p> 350+ images, diagrams, and workflow illustrations ? Quick reference summaries and checklists ? 149 pages in length</p> <p> For me it’s about freedom. Time-lapse is a strange thing: It frees you from the normal flow of your routine and all that busyness of life, yet at the same time it can connect you to your surroundings more than anything else.</p> <p> Do you think time-lapse should be left to the pros? I don’t think so.</p> <p> Take some of the stuff shared here and invest it in your next clip but also throw some of it away, do your own tests and rewrite sections how you please. Don’t let anyone tell you that you are doing things the wrong way. If you are getting the results you want then that’s all that matters. Never forget that you are the artist and it’s your story.</p> <p> It’s a real honor and privilege to partner with you on this time-lapse training journey. Thank you.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 1,610円

Mastering OpenGL: From Basics to Advanced Rendering Techniques OpenGL【電子書籍】[ Kameron Hussain ]

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<p>"Mastering OpenGL: From Basics to Advanced Rendering Techniques" is a comprehensive resource for graphics programmers seeking to elevate their skills and understanding of OpenGL. Whether you're a seasoned developer or just starting, this book takes you on a journey from the fundamentals to advanced rendering techniques, empowering you to create visually stunning graphics.</p> <p>The book begins by establishing a solid foundation in OpenGL, covering essential topics such as rendering pipelines, shaders, and transformation matrices. It then delves into more advanced areas, including shadow mapping, tessellation, and GPU programming, allowing you to master the intricacies of modern graphics development.</p> <p>With a focus on practical application, this book offers hands-on examples and real-world projects that reinforce your learning. You'll discover how to create realistic lighting, implement dynamic shadows, and harness the power of the GPU for parallel processing, all while optimizing your code for performance.</p> <p>"Mastering OpenGL" doesn't stop at rendering techniques; it also explores techniques for creating immersive and interactive graphics experiences. From VR and augmented reality to simulations and gaming, this book equips you to tackle diverse graphics challenges.</p> <p>Whether you aspire to be a graphics programming expert or want to enhance your existing skills, "Mastering OpenGL" provides the knowledge and expertise you need to excel in the field. By the end of this book, you'll have the confidence to tackle complex graphics projects and push the boundaries of what OpenGL can achieve.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,250円

Step-by-Step Studio: Drawing Lifelike Subjects A complete guide to rendering flowers, landscapes, and animals【電子書籍】[ Diane Cardaci ]

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<p><strong><em>Step-by-Step Studio: Drawing Lifelike Subjects</em> teaches beginning artists how to create realistic, detailed drawings in graphite pencil.</strong></p> <p>Featuring in-depth instruction on basic drawing techniques, creating texture, developing likeness, and more, <em>Step-by-Step Studio: Drawing Lifelike Subjects</em> is <strong>the perfect guide for you as a beginning or intermediate artist</strong>. After an introduction to basic materials and pencil techniques, four accomplished artists offer insight, tips, and step-by-step demonstrations that help create <strong>detailed, lifelike drawings</strong> of your chosen subjects, including animals, flowers, and landscapes. Learn to create texture and likeness using basic pencil techniques, understanding perspective, exploring light and shadow, developing values, and more.</p> <ul> <li><strong>Dogs & Puppies:</strong> From a soulful Basset Hound puppy to a full-grown German Shepherd, learn to draw your chosen breed step by step.</li> <li><strong>Flowers & Botanicals:</strong> Explains basic flower anatomy and how to render detailed still lifes and florals using basic pencil techniques to convey light and shadow.</li> <li><strong>Beautiful Landscapes:</strong> See the world through the eyes of an artist as you recreate coastal scenes, warm cottages, and pastoral landscapes.</li> <li><strong>Lifelike Animals:</strong> Capture the essence of your favorite wild animals, including elephants, tigers, lions, wolves, and more.</li> </ul> <p>Throughout the book, artists Diane Cardaci, Nolon Stacey, Linda Weil, and Diane Wright offer <strong>practical drawing techniques</strong> and <strong>easy-to-understand, step-by-step instruction</strong>, but also encouraging words. The journey through <em>Step-by-Step Studio: Drawing Lifelike Subjects</em> is not about making perfect drawings; it's about achieving likeness and drawing skills with each new project, while having a great time.</p> <p>The books in the <strong>Step-by-Step Studio series</strong> introduce beginning artists to the fundamental tools and techniques of their chosen medium. Easy-to-follow, step-by-step projects help beginners hone their skills while creating artwork across a variety of subjects, from still life and landscapes to animal portraits and botanicals.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,101円