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The Inner Game of Music【電子書籍】[ W Timothy Gallwey ]

楽天Kobo電子書籍ストア
<p><em>The bestselling guide to improving musical performance</em></p> <p><em>The Inner Game of Music</em> is the battle that all musicians have to fight against elusive opponents such as nervousness, self-doubt and fear of failure. Using the world-famous <em>Inner Game</em> principles, developed by bestselling author Timothy Gallwey, acclaimed musician Barry Green explains the basic principles of 'natural learning' and shows how you can apply them to reach a new level of musical application and performance.<br /> In precise, easy to understand language, Green and Gallwey explain how natural skills - such as awareness, trust and willpower - can be nurtured and enhanced. Through a series of tailored exercises <em>The Inner Game of Music</em> demonstrates the ways in which musicians can achieve exact intonations, artistic phrasing and improved technique. There are also chapters on ensemble playing, improvisation, composition and creativity, as well as listening skills - an essential part of the <em>Inner Game</em>.<br /> Following a methodology with a proven track record for generations of aspiring and professional musicians, <em>The Inner Game of Music</em> is invaluable to anyone seriously interested in music, and is guaranteed to deliver positive results whether you are a student, teacher, performer, or simply an appreciative listener.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 1,755円

Game Art Complete All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques【電子書籍】

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<p>A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.</p> <p>Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 14,351円

Collection Editions: A Game of Thrones: An Inside Guide to the Hit Show【電子書籍】[ Damien Buckland ]

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<p>Collection Editions: A Game of Thrones delves deeper into the world of Westeros, the characters, and the story, allowing the reader to become almost a part of the tale itself. ? THE LANDS OF WESTEROS ? THE HISTORY OF WESTEROS ? AGES ? CHARACTER BIOS ? THE GREAT HOUSES ? INDEPENDENTS AND PEOPLES OF WESTEROS ? THE STORIES BEHIND ‘THE BROTHERS WITHOUT BANNERS’, ‘THE KINGSGUARD’, AND DOZENS MORE ? CUSTOMS & LAWS OF THE SEVEN KINGDOMS ? THE SMALL COUNCIL ? FAITH OF WESTEROS ? DETAILED GUIDES TO EVERY EPISODE ? ACTOR BIOGRAPHIES ? STORIES OF THE GREAT BATTLES ? DIREWOLVES ? WEAPONS OF WESTEROS ? GREAT SWORDS ? COSTUMES ? MAPS AND LOCATIONS With more than 320 individual chapters and guides, Collection Editions: A Game of Thrones is by far the largest, most detailed, and comprehensive guide to the show yet, giving the reader unparralled access and information on every detail of the series. A must have for every fan of the show.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 1,188円

Principles of Game Audio and Sound Design Sound Design and Audio Implementation for Interactive and Immersive Media【電子書籍】[ Jean-Luc Sinclair ]

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<p><em>Principles of Game Audio and Sound Design</em> is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.</p> <p>Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, <em>Principles of Game Audio and Sound Design</em> is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.</p> <p>Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 8,440円

Dungeons & Dragons Lore & Legends A Visual Celebration of the Fifth Edition of the World's Greatest Roleplaying Game【電子書籍】[ Kyle Newman ]

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<p><strong>An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life.</strong></p> <p>When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, <em>Lore & Legends</em> reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&Dーits development, evolution, cultural relevance, and popularityーthrough exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award?nominated <em>Dungeons & Dragons Art & Arcana</em>.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 502円

Game Audio Implementation A Practical Guide Using the Unreal Engine【電子書籍】[ Richard Stevens ]

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<p><strong>Game Audio Implementation</strong> offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine? you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.</p> <p>The accompanying website (www.gameaudioimplementation.com) includes:</p> <ul> <li>12 downloadable demonstration games</li> <li>A unique exercise level for you to develop for your portfolio</li> <li>An up-to-date online bibliography with further reading for each chapter</li> <li>A free sound library with hundreds of game SFX</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 12,662円

Grimoire Nier: Revised Edition: Nier Replicant Ver.1.22474487139... the Complete Guide GRIMOIRE NIER REV /E (Nier) [ Dengeki Game Books ]

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GRIMOIRE NIER REV /E Nier Dengeki Game Books SQUARE ENIX2023 Hardcover English ISBN:9781646091829 洋書 Art & Entertainment(芸術&エンターテインメント) Art 7,128円

17 Things That You Should or Should Not Do in the Bridge Game【電子書籍】[ Loyd E. Hill ]

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<p>17 Things That You Should Or Should Not Do In The Bridge Game Bridge is a Partnership Card Game and the fundamentals of play are here and if you follow and apply them, you will be hooked on the joy of winning in the Bridge Game. This book can be your key to a lifetime of pleasure, and sometimes pain, in bridge no matter how and where you chose to play, be it Social Club in homes, Local Club and Tournament play of bridge sponsored by the American Contract Bridge League at your Local Club, Sectional, Regional and National Tournaments and perhaps the World. It is all here - how the game is structured, how to establish partnerships, how to meet new friend and find the groups that are currently playing (locally and worldwide). Enjoy the contents. You will not be disappointed. You will find enclosed: Over 42 described Bridge Conventions used by better players. 99 Tables showing the full hands held by the Offense and Defense, and descriptions of proper play to make the contract or for the defense to set the contract. Over 95 recognized Strategies of good play. Near 100 descriptions of hands and best methods of successful play. Loyd's Lessons - How, what and why you take certain actions. Over 230 pages to enjoy.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 468円

A Practical Guide to Indie Game Marketing【電子書籍】[ Joel Dreskin ]

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<p>Learn how to market for your indie game, even with a small budget and limited resources.</p> <p>For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. <em>A Practical Guide to Indie Game Marketing</em> provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, <em>A Practical Guide to Indie Game Marketing</em> includes information on establishing an audience and increasing visibility so you can build successes with your studio and games.</p> <ul> <li>Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more</li> <li>Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets</li> <li>Book also includes marketing checklist 'cheat sheets', dos and don’ts and additional resources</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 10,129円

Game Anim Video Game Animation Explained【電子書籍】[ Jonathan Cooper ]

楽天Kobo電子書籍ストア
<p><em>Game Anim</em> teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.</p> <p>Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.</p> <p>The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.</p> <p>Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.</p> <p>Key Features</p> <p>? 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.</p> <p>? The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.</p> <p>? Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.</p> <p>? Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 10,129円

The Moth Presents: A Game of Storytelling MOTH PRESENTS A GAME OF STORYT [ The Moth ]

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MOTH PRESENTS A GAME OF STORYT The Moth POTTER CLARKSON N2022 Other English ISBN:9780593236505 洋書 Art & Entertainment(芸術&エンターテインメント) Performing Arts 2,851円

The Essential Guide to Game Audio The Theory and Practice of Sound for Games【電子書籍】[ Steve Horowitz ]

楽天Kobo電子書籍ストア
<p>The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 14,351円

【洋書】グリモワール ニーア 改訂版 ニーア レプリカント ver.1.22474487139... ザ・コンプリートガイド [デンゲキゲームブックス] Grimoire NieR: Revised Edition: NieR Replicant ver.1.22474487139... The Complete Guide [Dengeki Game Books] 海外版 英語版

プロテインUSA
商品説明 ●高い評価を受けているゲームNieR Replicantの究極のガイドブック、このハードカバーの書籍にはアート、ストラテジー、情報、そして伝説が詰まっています! ●ゲームのキャラクター、武器、マップなどに関するこの包括的なガイドを利用して、NieR Replicantの奇妙で魅力的な世界に飛び込みましょう。 ●数百のフルカラー ページには、イラストと主要なコンセプト、ストーリーの探索と世界の伝承、ゲームプレイの戦略、エンディング ガイド、コンセプト アートが含まれています。Grimoire NieRには、ゲームの主要開発者へのインタビュー、ボーナスの短編小説、ボリューム限定の特典も含まれています。 [言語] 英語 [著者] Dengeki Game Books [出版社] Square Enix [出版年] 2023年8月29日 [ページ数] 300ページ [ISBN-13] 9781646091829 ※海外製品です。輸送時の衝撃などにより、細かな汚れや傷が生じる場合がございます。返品・返金・交換等の対応はいたしかねますので、ご理解・ご了承の上ご購入いただきますようお願いいたします。 ※当社はアメリカの最大手の書店Barnes&Noble (バーンズアンドノーブル) から仕入れをしております。取り扱い希望の商品がございましたら、気軽に申しつけください。 「NieR」シリーズの洋書をもっと見る 日本でもおなじみだけど日本未発売!有名ゲーム洋書をもっと見る 子どもから大人まで!Barns&Nobleの洋書をもっと見る 消費期限・使用期限の確認はこちら サイズ 約21.5cm (w) x 30.2cm (h) x 2.5cm (d) メーカー Dengeki Game Books (デンゲキゲームブックス) ・メーカーによりデザイン、成分内容等に変更がある場合がございます。 ・製品ご購入前、ご使用前に必ずこちらの注意事項をご確認ください。 Grimoire NieR, Revised Edition, NieR Replicant ver.1.22474487139... The Complete Guide 区分: 日用品・雑貨 広告文責: ㈱ REAL MADE 050-3138-5220 配送元: CMG Premium Foods, Inc. Barnes&Noble バーンズアンドノーブル B&N 人気 にんき おすすめ お勧め オススメ ランキング上位 らんきんぐ 海外 かいがい 外国 本 カラー illustration イラスト 絵 イラスト集 イラスト本 ゲーム オフィシャル 公式 ゲーマー キッズ 大人 ガイドブック ファンブック コレクション 人気シリーズ 英語 勉強 教育 書籍 知育 English book 読書 大ヒット Game books アンドロイド 機械生命体 にーあおーとまた NieR Replicant ver.1.22474487139 ニーアレプリカント 8,352円

Three Lancashire Plays: The Game; The Northerners; Zack【電子書籍】[ Harold Brighouse ]

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<p>In "Three Lancashire Plays: The Game; The Northerners; Zack," Harold Brighouse presents a rich tapestry of working-class life in early 20th-century England. Blending sharp humor with poignant social commentary, Brighouse's three plays unfold in the vibrant backdrop of Lancashire, exploring themes of aspiration, identity, and the intricate dynamics of community. His use of dialect and colloquial speech not only gives authenticity to his characters but also enriches the cultural context, inviting the audience to engage deeply with the struggles and triumphs of his protagonists. The plays reveal the complexities of northern English identity, showcasing Brighouse's masterful ability to interweave personal narratives with broader societal concerns. Brighouse, an influential playwright born in 1882 in Manchester, was deeply influenced by the social realities of his youth in industrial Northern England. His experiences amidst the working class, along with his literary encounters, shaped his perspective and commitment to portraying authentic voices. His works highlight the tensions between tradition and modernity, reflecting a transitional period in English society, particularly in the context of the burgeoning industrial landscape and its impact on community values. "Three Lancashire Plays" is a must-read for anyone interested in the evolution of British theatre and the representation of working-class life. Brighouse's keen observation and profound empathy invite readers not only to laugh but also to reflect on the resilience of the human spirit. This collection is essential for scholars, students, and theatre lovers looking to explore the intricate relationship between regional identity and the universal themes of aspiration and belonging.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 310円

The Anime Ecology A Genealogy of Television, Animation, and Game Media【電子書籍】[ Thomas Lamarre ]

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<p><strong>A major work destined to change how scholars and students look at television and animation</strong></p> <p>With the release of author Thomas Lamarre’s field-defining study <em>The Anime Machine</em>, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with <em>The Anime Ecology</em>, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks.</p> <p>Lamarre takes advantage of the overlaps between television, anime, and new mediaーfrom console games and video to iOS games and streamingーto show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide.</p> <p>Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make <em>The Anime Ecology</em> at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 3,647円

Perfume's GAME【電子書籍】[ Mr Patrick St. Michel ]

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<p>Released in 2008, J-pop trio Perfume's <em>GAME</em> shot to the top of Japanese music charts and turned the Hiroshima trio into a household name across the country. It was also a high point for techno-pop, the genre's biggest album since the heyday of Yellow Magic Orchestra. This collection of maximalist but emotional electronic pop stands as one of the style's finest moments, with its influence still echoing from artists both in Japan and from beyond. This book examines Perfume's underdog story as a group long struggling for success, the making of <em>GAME,</em> and the history of techno-pop that shaped it.</p> <p><em><strong>33 1/3 Global</strong></em>, a series related to but independent from <strong>33 1/3</strong>, takes the format of the original series of short, music-basedbooks and brings the focus to music throughout the world. With initial volumes focusing on Japanese and Brazilian music, the series will also include volumes on the popular music of Australia/Oceania, Europe, Africa, the Middle East, and more.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,949円

The Publishing Challenge for Independent Video Game Developers A Practical Guide【電子書籍】[ Odile Limpach ]

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<p>Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. <strong>The</strong> <strong>Publishing Challenge for Independent Video Game Developers: A Practical Guide</strong> defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue of current known publishers with some salient characteristics and offers a list of useful publishing tools. Along with showcasing testimonials from several young and seasoned developers on their experiences with publishing and partners and recommendations from renown experts of the industry, this book offers tools, platforms, and guides to game publishing.</p> <p>Key features:</p> <ul> <li></li> <li>Provides a broad overview of the game publishing market</li> <li></li> <li>Explores criteria for choosing between a publishing partner or self-publishing</li> <li></li> <li>Offers case studies and testimonials from indie game developers and publishers about the process.</li> </ul> <p>Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH K?ln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Ext?rieur) for the French Ministry for International Business Development.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 10,636円

The Routledge Companion to Video Game Studies【電子書籍】

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<p>A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.</p> <p>Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the <em>Companion</em> includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading.</p> <p>A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 9,961円

洋書 Cards, The History of Space Travel Playing Cards: Two Decks of Cards and Game Rules Booklet with Space Trivia (Pop Chart Lab)

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*** We ship internationally, so do not use a package forwarding service. We cannot ship to a package forwarding company address because of the Japanese customs regulation. If it is shipped and customs office does not let the package go, we do not make a refund. 【注意事項】 *** 特に注意してください。 *** ・個人ではない法人・団体名義での購入はできません。この場合税関で滅却されてもお客様負担になりますので御了承願います。 ・お名前にカタカナが入っている場合法人である可能性が高いため当店システムから自動保留します。カタカナで記載が必要な場合はカタカナ変わりローマ字で記載してください。 ・お名前またはご住所が法人・団体名義(XX株式会社等)、商店名などを含めている場合、または電話番号が個人のものではない場合、税関から法人名義でみなされますのでご注意ください。 ・転送サービス会社への発送もできません。この場合税関で滅却されてもお客様負担になりますので御了承願います。 *** ・注文後品切れや価格変動でキャンセルされる場合がございますので予めご了承願います。 ・当店でご購入された商品は、原則として、「個人輸入」としての取り扱いになり、すべてニュージャージからお客様のもとへ直送されます。 ・ご注文後、30営業日以内(通常2~3週間)に配送手続きをいたします。配送作業完了後、2週間程度でのお届けとなります。 ・まれに商品入荷状況や国際情勢、運送、通関事情により、お届けが2ヶ月までかかる場合がありますのでお急ぎの場合は注文をお控えください。 ・個人輸入される商品は、すべてご注文者自身の「個人使用・個人消費」が前提となりますので、ご注文された商品を第三者へ譲渡・転売することは法律で禁止されております。 ・関税・消費税が課税される場合があります。詳細はこちらをご確認下さい。PC販売説明文 5,506円

The Name Game【電子書籍】[ Donald Klink ]

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<p>Butch When he was a kid, they noticed that he was bigger than many of the children his age. He was also extraordinarily smart. He lifted weights religiously and was an avid reader. By the time he was seventeen he was muscular and as strong as an ox. ___________________ designers freedom scale: level 3</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 572円

Introduction to Game Analysis【電子書籍】[ Clara Fern?ndez-Vara ]

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<p>This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.</p> <p>Clara Fern?ndez-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysisーexamination of context, content and reception, and formal qualitiesーas well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digitalーfrom <em>Portal</em> and <em>World of Warcraft</em> to <em>Monopoly</em>ーand the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.</p> <p>In this second edition of the popular textbook, Fern?ndez-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. <em>Introduction to Game Analysis</em> remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 9,623円

Game Engine Gems 2【電子書籍】

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<p>This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 28,703円

Game Shows FAQ All That's Left to Know About the Pioneers, the Scandals, the Hosts and the Jackpots【電子書籍】[ Adam Nedeff ]

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<p>TV game shows are an American pastime, broadcast ratings champ, and cultural institution. Lavishly illustrated and filled with entertaining titbits, <em>Game Shows FAQ</em> presents an unprecedented look at how the game show genre has evolved in the past hundred years. From its earliest days as a promotional tool for newspapers, to the high-browed panel games on radio, to the scandalous years of the quiz shows, to the glitzy and raucous games of the 1970s, to the prime-time extravaganzas of the modern era ? this book examines the most relevant game shows of every decade, exploring how the genre changed and the reasons behind its evolution.</p> <p>Packed with photos and mementos to give a feel of how game shows evolved over the years, the book includes interviews and insights from the shows' beloved hosts, including Wink Martindale and Marc Summers, executives Bob Boden and Jamie Klein, and producers Aaron Solomon and Mark Maxwell-Smith, among others. <em>Game Shows FAQ</em> offers a richly detailed lineage of this American television institution.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 2,387円

First Things First: Hip-Hop Ladies Who Changed the Game 1ST THINGS 1ST [ Nadirah Simmons ]

楽天ブックス
1ST THINGS 1ST Nadirah Simmons TWELVE2024 Hardcover English ISBN:9781538740743 洋書 Art & Entertainment(芸術&エンターテインメント) Music 4,435円

洋書 paperback Book, HBO's Game of Thrones Coloring Book: (Game of Thrones Accessories, Game of Thrones Party Gifts, GOT Gifts for Women and Men) (Game of Thrones x Chronicle Books)

Glomarket
*** We ship internationally, so do not use a package forwarding service. We cannot ship to a package forwarding company address because of the Japanese customs regulation. If it is shipped and customs office does not let the package go, we do not make a refund. 【注意事項】 *** 特に注意してください。 *** ・個人ではない法人・団体名義での購入はできません。この場合税関で滅却されてもお客様負担になりますので御了承願います。 ・お名前にカタカナが入っている場合法人である可能性が高いため当店システムから自動保留します。カタカナで記載が必要な場合はカタカナ変わりローマ字で記載してください。 ・お名前またはご住所が法人・団体名義(XX株式会社等)、商店名などを含めている場合、または電話番号が個人のものではない場合、税関から法人名義でみなされますのでご注意ください。 ・転送サービス会社への発送もできません。この場合税関で滅却されてもお客様負担になりますので御了承願います。 *** ・注文後品切れや価格変動でキャンセルされる場合がございますので予めご了承願います。 ・当店でご購入された商品は、原則として、「個人輸入」としての取り扱いになり、すべてニュージャージからお客様のもとへ直送されます。 ・ご注文後、30営業日以内(通常2~3週間)に配送手続きをいたします。配送作業完了後、2週間程度でのお届けとなります。 ・まれに商品入荷状況や国際情勢、運送、通関事情により、お届けが2ヶ月までかかる場合がありますのでお急ぎの場合は注文をお控えください。 ・個人輸入される商品は、すべてご注文者自身の「個人使用・個人消費」が前提となりますので、ご注文された商品を第三者へ譲渡・転売することは法律で禁止されております。 ・関税・消費税が課税される場合があります。詳細はこちらをご確認下さい。PC販売説明文 6,143円

洋書 Alfred Music Paperback, Sherlock Holmes -- Sheet Music Selections from the Warner Bros. Pictures Soundtracks: Sherlock Holmes and Sherlock Holmes - A Game of Shadows

Glomarket
*** We ship internationally, so do not use a package forwarding service. We cannot ship to a package forwarding company address because of the Japanese customs regulation. If it is shipped and customs office does not let the package go, we do not make a refund. 【注意事項】 *** 特に注意してください。 *** ・個人ではない法人・団体名義での購入はできません。この場合税関で滅却されてもお客様負担になりますので御了承願います。 ・お名前にカタカナが入っている場合法人である可能性が高いため当店システムから自動保留します。カタカナで記載が必要な場合はカタカナ変わりローマ字で記載してください。 ・お名前またはご住所が法人・団体名義(XX株式会社等)、商店名などを含めている場合、または電話番号が個人のものではない場合、税関から法人名義でみなされますのでご注意ください。 ・転送サービス会社への発送もできません。この場合税関で滅却されてもお客様負担になりますので御了承願います。 *** ・注文後品切れや価格変動でキャンセルされる場合がございますので予めご了承願います。 ・当店でご購入された商品は、原則として、「個人輸入」としての取り扱いになり、すべてニュージャージからお客様のもとへ直送されます。 ・ご注文後、30営業日以内(通常2~3週間)に配送手続きをいたします。配送作業完了後、2週間程度でのお届けとなります。 ・まれに商品入荷状況や国際情勢、運送、通関事情により、お届けが2ヶ月までかかる場合がありますのでお急ぎの場合は注文をお控えください。 ・個人輸入される商品は、すべてご注文者自身の「個人使用・個人消費」が前提となりますので、ご注文された商品を第三者へ譲渡・転売することは法律で禁止されております。 ・関税・消費税が課税される場合があります。詳細はこちらをご確認下さい。PC販売説明文 4,625円

Interactive Stories and Video Game Art A Storytelling Framework for Game Design【電子書籍】[ Chris Solarski ]

楽天Kobo電子書籍ストア
<p>The success of storytelling in games depends on the entire development teamーgame designers, artists, writers, programmers and musicians, etc.ーworking harmoniously together towards a singular artistic vision. <em>Interactive Stories and Video Game Art</em> is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like <em>The Last of Us</em>, <em>Journey</em>, and <em>Minecraft</em> illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.</p> <p>Key Features:</p> <ul> <li></li> <li>The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games</li> <li></li> <li>Accessible to industry professionals as well as non-developers</li> <li></li> <li>Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art</li> <li></li> <li>The definitive framework for designing interactive stories</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 10,636円

iOS Game Development Developing Games for iPad, iPhone, and iPod Touch【電子書籍】[ Thomas Lucka ]

楽天Kobo電子書籍ストア
<p>The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 10,636円

Anatomy of Game Design【電子書籍】[ Tom Smith ]

楽天Kobo電子書籍ストア
<p>People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better.</p> <p><em><strong>Anatomy of Game Design</strong></em> takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare.</p> <p>Eight games are analyzed ? including <em>Settlers of Catan;</em> <em>Centipede;</em> <em>Candy Crush Saga;</em> <em>Papers, Please</em>; <em>Magic: The Gathering</em>; and more ? each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again?</p> <p>Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development.</p> <p><strong>Key Features:</strong></p> <ul> <li>Uses well-known games to provide specific, discrete examples of broader game design theory</li> <li>Discusses eight popular games using the same methodology to allow comparison of different types of games</li> <li>Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release</li> <li>Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 8,440円

The Game of Life and How to Play It:The Universe Version【電子書籍】[ Florence Scovel Shinn ]

楽天Kobo電子書籍ストア
<p>The Game of Life and How to Play It, published in 1925, teaches the philosophies of its author, Florence Scovel Shinn. The book holds that ignorance of, or carelessness with the application of various 'Laws of Metaphysics' (see below) can bring about undesirable life events.</p>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。 100円